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  2. Type introspection - Wikipedia

    en.wikipedia.org/wiki/Type_introspection

    The java.lang.Class [2] class is the basis of more advanced introspection. For instance, if it is desirable to determine the actual class of an object (rather than whether it is a member of a particular class), Object.getClass() and Class.getName() can be used:

  3. Abstraction inversion - Wikipedia

    en.wikipedia.org/wiki/Abstraction_inversion

    Creating an object to represent a function is cumbersome in object-oriented languages such as Java and C++ (especially prior to C++11 and Java 8), in which functions are not first-class objects. In C++ it is possible to make an object 'callable' by overloading the operator, but it is still often necessary to implement a new class, such as the ...

  4. Boxing (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Boxing_(computer_programming)

    Unboxing the object also returns a copy of the stored value. Repeated boxing and unboxing of objects can have a severe performance impact, because boxing dynamically allocates new objects and unboxing (if the boxed value is no longer used) then makes them eligible for garbage collection. However, modern garbage collectors such as the default ...

  5. Dependency inversion principle - Wikipedia

    en.wikipedia.org/wiki/Dependency_inversion_principle

    In object-oriented design, the dependency inversion principle is a specific methodology for loosely coupled software modules.When following this principle, the conventional dependency relationships established from high-level, policy-setting modules to low-level, dependency modules are reversed, thus rendering high-level modules independent of the low-level module implementation details.

  6. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    A class containing a pure virtual function is called an abstract class. Objects cannot be created from an abstract class; they can only be derived from. Any derived class inherits the virtual function as pure and must provide a non-pure definition of it (and all other pure virtual functions) before objects of the derived class can be created.

  7. Class invariant - Wikipedia

    en.wikipedia.org/wiki/Class_invariant

    The Ada programming language has native support for type invariants (as well as pre- and postconditions, subtype predicates, etc.). A type invariant may be given on a private type (for example to define a relationship between its abstract properties), or on its full definition (typically to help in verifying the correctness of the implementation of the type). [5]

  8. Liskov substitution principle - Wikipedia

    en.wikipedia.org/wiki/Liskov_substitution_principle

    Nonetheless, the principle is useful in reasoning about the design of class hierarchies. Liskov substitution principle imposes some standard requirements on signatures that have been adopted in newer object-oriented programming languages (usually at the level of classes rather than types; see nominal vs. structural subtyping for the distinction):

  9. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages , but generally the shared aspects consist of state ( variables ) and behavior ( methods ) that are each either associated with a particular object or with all objects of that class.