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  2. Unreal Engine 4 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_4

    Unreal Engine 4 (UE4) is the fourth version of Unreal Engine developed by Epic Games. UE4 began development in 2003 and was released in March 2014, with the first game using UE4 being released in April 2014.

  3. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine 4 brought support for physically based materials and the "Blueprints" visual scripting system. The first game using UE4 was released in April 2014. It was the first version of Unreal to be free to download with royalty payments on game revenue.

  4. Ground Branch (video game) - Wikipedia

    en.wikipedia.org/wiki/Ground_Branch_(video_game)

    Ground Branch features a Lua modding API, allowing real-time interaction with the game, and the Ground Branch Mod Kit, a modified version of Unreal Engine 4.27, both of which facilitate the creation of mods. Modders can create new weapons, attachments, mission types, gear, and more.

  5. Consortium: The Tower - Wikipedia

    en.wikipedia.org/wiki/Consortium:_The_Tower

    The developers have announced that the game will be migrated from Unreal Engine 4.15 to 4.27, [14] (which was the final version before the switch to UE5). [15] This will happen with the 2.0 release in future. [6]

  6. Amid Evil - Wikipedia

    en.wikipedia.org/wiki/Amid_Evil

    Amid Evil is a first-person shooter video game developed by Indefatigable and published by New Blood Interactive.The game's dark fantasy theme, action-oriented gameplay, and retro-inspired visual elements have earned it frequent descriptions as a spiritual successor to 1994's Heretic and 1995's Hexen.

  7. Adaptive scalable texture compression - Wikipedia

    en.wikipedia.org/wiki/Adaptive_scalable_texture...

    Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. [1]Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".

  8. Ternary conditional operator - Wikipedia

    en.wikipedia.org/wiki/Ternary_conditional_operator

    The detailed semantics of "the" ternary operator as well as its syntax differs significantly from language to language. A top level distinction from one language to another is whether the expressions permit side effects (as in most procedural languages) and whether the language provides short-circuit evaluation semantics, whereby only the selected expression is evaluated (most standard ...

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