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Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.
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The HARPOON RGB mouse makes use of six buttons with Omron switches that have an endurance of over 50 million clicks, a hyper-fast 1-millisecond response time and can handle resolutions of up to ...
The Optimus Maximus keyboard, previously just "Optimus keyboard", is a keyboard developed by the Art. Lebedev Studio , a Russian design studio headed by Artemy Lebedev . Each of its keys is a display which can dynamically change to adapt to the keyboard layout in use or to show the function of the key.
The response time is the sum of three numbers: [3] Service time - How long it takes to do the work requested. Wait time - How long the request has to wait for requests queued ahead of it before it gets to run. Transmission time – How long it takes to move the request to the computer doing the work and the response back to the requestor.
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Response time 0.01 ms [15] to less than 1 μs, [16] but limited by phosphor decay time (around 5 ms) [17] 1–8 ms typical (according to manufacturer data), older units could be as slow as 35 ms [18] Typically less than 0.01 ms, as low as 2 μs, [15] [19] but limited by phosphor decay time (around 5 ms)
Slow keys is a feature of computer desktop environments. It is an accessibility feature to aid users who have physical disabilities . Slow keys allows the user to specify the duration for which one must press-and-hold a key before the system accepts the keypress.