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English draughts (British English) or checkers (American English), also called straight checkers or simply draughts, [note 1] is a form of the strategy board game checkers (or draughts). It is played on an 8×8 checkerboard with 12 pieces per side. The pieces move and capture diagonally forward, until they reach the opposite end of the board ...
Old school fun awaits you in Checkers! Today's Game of the Day is Checkers, the classic board game that everyone loves! Play free online Checkers with traditional rules (you must jump if possible).
Checkers [note 1] (American English), also known as draughts (/ d r ɑː f t s, d r æ f t s /; British English), is a group of strategy board games for two players which involve forward movements of uniform game pieces and mandatory captures by jumping over opponent pieces.
You all know the rules to Checkers: you can only move diagonally forwards, and if you are placed diagonally to an opponent's piece, you hop over it and claim it for yourself!
Malaysian/Singaporean checkers follows the same rules as international draughts, with exceptions being pieces not able to move backwards (towards the player), the requirement to forfeit a capturing piece if the player fails to or wishes not to capture any enemy piece(s) with it, and a larger gameboard (12×12 squares instead of 10×10), and more checkers per player (30 instead of 20).
Today's Game of the Day is good ol' Checkers. You know the rules: you can only move diagonally and you can't move backwards. If you're in position to jump over an opponent's piece, you have to do it.
The starting position of pool checkers, as well as English draughts. As in the related game English draughts (also known as American checkers or straight checkers), the game is played on an 8x8 board with the double corner (corner without a checker) to each player's right. [1] The dark pieces player starts the game by making the first move.
Dameo differs in tactics and strategies from other draughts/checkers variants due to its double grid and linear movement of men. Familiar concepts such as majority capture, ladders and bridges, and the coup turc [3] are present, along with unique tactics and strategies, such as the oblique hit and the king's trap.