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  2. Table of prime factors - Wikipedia

    en.wikipedia.org/wiki/Table_of_prime_factors

    An even number has the prime factor 2. The first: 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24 (sequence A005843 in the OEIS). An odd number does not have the prime ...

  3. B+ tree - Wikipedia

    en.wikipedia.org/wiki/B+_tree

    A simple B+ tree example linking the keys 1–7 to data values d 1-d 7. The linked list (red) allows rapid in-order traversal. This particular tree's branching factor is =4. Both keys in leaf and internal nodes are colored gray here. By definition, each value contained within the B+ tree is a key contained in exactly one leaf node.

  4. Branching factor - Wikipedia

    en.wikipedia.org/wiki/Branching_factor

    The higher the branching factor, the faster this "explosion" occurs. The branching factor can be cut down by a pruning algorithm. The average branching factor can be quickly calculated as the number of non-root nodes (the size of the tree, minus one; or the number of edges) divided by the number of non-leaf nodes (the number of nodes with ...

  5. AVL tree - Wikipedia

    en.wikipedia.org/wiki/AVL_tree

    Fig. 1: AVL tree with balance factors (green) In computer science, an AVL tree (named after inventors Adelson-Velsky and Landis) is a self-balancing binary search tree. In an AVL tree, the heights of the two child subtrees of any node differ by at most one; if at any time they differ by more than one, rebalancing is done to restore this property.

  6. Game complexity - Wikipedia

    en.wikipedia.org/wiki/Game_complexity

    The game tree size is the total number of possible games that can be played. This is the number of leaf nodes in the game tree rooted at the game's initial position.. The game tree is typically vastly larger than the state-space because the same positions can occur in many games by making moves in a different order (for example, in a tic-tac-toe game with two X and one O on the board, this ...

  7. Divisor - Wikipedia

    en.wikipedia.org/wiki/Divisor

    For example, there are six divisors of 4; they are 1, 2, 4, −1, −2, and −4, but only the positive ones (1, 2, and 4) would usually be mentioned. 1 and −1 divide (are divisors of) every integer. Every integer (and its negation) is a divisor of itself. Integers divisible by 2 are called even, and integers not divisible by 2 are called odd.

  8. Weight-balanced tree - Wikipedia

    en.wikipedia.org/wiki/Weight-balanced_tree

    Join: The function Join is on two weight-balanced trees t 1 and t 2 and a key k and will return a tree containing all elements in t 1, t 2 as well as k. It requires k to be greater than all keys in t 1 and smaller than all keys in t 2. If the two trees have the balanced weight, Join simply create a new node with left subtree t 1, root k and ...

  9. Hyperbolic tree - Wikipedia

    en.wikipedia.org/wiki/Hyperbolic_tree

    A hyperbolic tree (often shortened as hypertree) is an information visualization and graph drawing method inspired by hyperbolic geometry. A basic hyperbolic tree. Nodes in focus are placed in the center and given more room, while out-of-focus nodes are compressed near the boundaries.