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Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
The Azure Kinect was announced on February 24, 2019, in Barcelona at the MWC. [10] It was released in the US in March 2020, and in the UK, Germany, and Japan in April 2020. [11] Microsoft announced that the Azure Kinect hardware kit would be discontinued in October 2023, and referred users to third party suppliers for spare parts. [12]
Microsoft has confirmed that Kinect 2 will be coming to Windows PCs soon after Xbox One is released. This is an essential step in Microsoft's strategic plan to expand Kinect's use to business and ...
RDS is based on Concurrency and Coordination Runtime (CCR): a .NET Framework-based concurrent library implementation for managing asynchronous parallel tasks. This technique involves using message-passing and a lightweight services-oriented runtime, Decentralized Software Services (DSS), which allows orchestrating multiple services to achieve ...
Kipman joined Microsoft in 2001, [8] [9] starting development on Microsoft's integrated development environment Visual Studio.Starting 2005, he helped in the development of Microsoft Windows, until joining the Xbox department in 2008, [10] where he oversaw the acquisition of the technology for the Xbox Kinect from an Israeli company, [11] PrimeSense. [12]
It utilizes the DirectX runtime and shader programs to communicate with the GPU. The public API of the library is exposed using managed code. [1] References
The MSAGL software supplies four programming libraries: Microsoft.MSAGL.dll, a device-independent graph layout engine;; Microsoft.MSAGL.Drawing.dll, a device-independent implementation of graphs as graphical user interface objects, with all kinds of graphical attributes, and support for interface events such as mouse actions;
When asynchronous methods are called, the parameters are put in a channel, which is a queue managed by the Joins runtime. The method can optionally start a new thread to process the parameters in the background, and return the results. When the corresponding synchronous method is called the parameter is returned for further processing.