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  2. Nintendo mobile games - Wikipedia

    en.wikipedia.org/wiki/Nintendo_mobile_games

    In 2017, Rob Fahey of GamesIndustry.biz stated that the commercial success of Nintendo's mobile games were not as great as they could be, believing that while Fire Emblem Heroes had made the transition to mobile well, Nintendo was still struggling with how to take its IP into a mobile format that would entice people to play.

  3. 2010s in video games - Wikipedia

    en.wikipedia.org/wiki/2010s_in_video_games

    The 2010s was the fifth decade in the industry's history.The decade was notable for producing the first truly "3D" games and consoles, [clarification needed] introducing cloud gaming and virtual reality to consumers, and the rising influence of tablet-based and mobile casual games, including a boom in freemium titles.

  4. D.I.C.E. Award for Mobile Game of the Year - Wikipedia

    en.wikipedia.org/wiki/D.I.C.E._Award_for_Mobile...

    [6] [7] However, the only nominees for the award at the 2005 awards were games for Nintendo handheld devices. Since there was already a Handheld Game of the Year, Wireless Game of the Year would be replaced Cellular Game of the Year in 2006. [8] It was changed to Mobile Game of the Year in 2007 but reverted to Cellular Game of the Year in 2008.

  5. Nintendo Direct - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Direct

    The following year, in addition to the Direct, the company added "Nintendo Treehouse: Live @ E3" live streams to their presence at the trade event. [8] Named after the Product Development department at Nintendo of America, these are daily streams from the show floor that feature NoA localization staff and game developers demoing and giving in ...

  6. 2017 in video games - Wikipedia

    en.wikipedia.org/wiki/2017_in_video_games

    SuperData similarly estimated the global video game market in 2017 was around $108.4 billion, driven heavily by free-to-play mobile and computer games. [9] Analyst firm Sensor Tower, which tracks revenue within the mobile industry, reported that of the $58.6 billion in total revenues in 2017, $48.3 billion came from mobile games.

  7. The history behind Nintendo's flip-flop on mobile gaming - AOL

    www.aol.com/news/2015-03-17-nintendo-mobile...

    Or, as Nintendo describes the relationship: a "business and capital alliance to develop and operate new game apps for smart devices and build a new multi-device membership service for consumers ...

  8. List of best-selling video games in the United States by year

    en.wikipedia.org/wiki/List_of_best-selling_video...

    The best-selling game of 2017 was Call of Duty: WWII, followed by NBA 2K18 and Destiny 2. PUBG is absent from the list due to PUBG Corporation not sharing sales data with the NPD. Nintendo also do not share digital sales data with the NPD, thus Nintendo games are under-represented. [36]

  9. 21st Annual D.I.C.E. Awards - Wikipedia

    en.wikipedia.org/wiki/21st_Annual_D.I.C.E._Awards

    The 21st Annual D.I.C.E. Awards was the 21st edition of the D.I.C.E. Awards, an annual awards event that honored the best games in the video game industry during 2017.The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Mandalay Bay Convention Center in Paradise, Nevada on February 22, 2018 ().