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  2. Block by Block (program) - Wikipedia

    en.wikipedia.org/wiki/Block_by_Block_(program)

    The scheme uses Minecraft to allow children to rebuild and reimagine their hometowns. [2] The program began in Sweden, where Minecraft was first created, but has since expanded to many other countries. [3] Mojang acts as the primary financial sponsor for the program. [4] The project is part of the UN Habitat's Sustainable Urban Development ...

  3. Build the Earth - Wikipedia

    en.wikipedia.org/wiki/Build_the_Earth

    Aerial render of the Build The Earth project on a modified Airocean World Map. Build the Earth was created by YouTuber PippenFTS in March 2020 as a collaborative effort to recreate Earth in the video game Minecraft. [1] During the COVID-19 lockdowns, the server aimed to provide players with the opportunity to virtually experience and construct ...

  4. Generative Design in Minecraft - Wikipedia

    en.wikipedia.org/wiki/Generative_Design_in_Minecraft

    GDMC (short for Generative Design in Minecraft) is a programming competition to create procedurally generated settlements in Minecraft. [1] The competition is organized by academics from New York University , the University of Hertfordshire and the Queen Mary University of London .

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  6. Sandbox game - Wikipedia

    en.wikipedia.org/wiki/Sandbox_game

    Sandbox design can either describe a game or a game mode, with an emphasis on free-form gameplay, relaxed rules, and minimal goals. Sandbox design can also describe a type of game development where a designer slowly adds features to a minimal game experience, experimenting with each element one at a time. [ 3 ]

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  8. Open world - Wikipedia

    en.wikipedia.org/wiki/Open_world

    In video games, an open world is a virtual world in which the player can approach objectives freely, as opposed to a world with more linear and structured gameplay. [1] [2] Notable games in this category include The Legend of Zelda (1986), Grand Theft Auto V (2013), Red Dead Redemption 2 (2018) and Minecraft (2011).

  9. Game mechanics - Wikipedia

    en.wikipedia.org/wiki/Game_mechanics

    Engine building is a mechanism that involves building and optimizing a system to create a flow of resources. [ 42 ] : 311–313 SimCity is an example of an engine-building video game: money activates building mechanisms, which in turn unlock feedback loops between many internal resources such as people, job vacancies, power, transport capacity ...

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