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  2. Sandbox game - Wikipedia

    en.wikipedia.org/wiki/Sandbox_game

    Sandbox design can either describe a game or a game mode, with an emphasis on free-form gameplay, relaxed rules, and minimal goals. Sandbox design can also describe a type of game development where a designer slowly adds features to a minimal game experience, experimenting with each element one at a time. [3]

  3. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    Pre-production [127] or design phase [72] is a planning phase of the project focused on idea and concept development and production of initial design documents. [ 126 ] [ 128 ] [ 129 ] [ 130 ] The goal of concept development is to produce clear and easy to understand documentation, [ 126 ] [ 131 ] which describes all the tasks, schedules and ...

  4. Jens Bergensten - Wikipedia

    en.wikipedia.org/wiki/Jens_Bergensten

    Jens Peder Bergensten (born 18 May 1979), known professionally as Jeb, is a Swedish video game programmer and designer.He is best known as the lead designer of Minecraft, [1] [2] [3] and is the chief creative officer of Mojang Studios.

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  6. Game mechanics - Wikipedia

    en.wikipedia.org/wiki/Game_mechanics

    Engine building is a mechanism that involves building and optimizing a system to create a flow of resources. [ 42 ] : 311–313 SimCity is an example of an engine-building video game: money activates building mechanisms, which in turn unlock feedback loops between many internal resources such as people, job vacancies, power, transport capacity ...

  7. Open world - Wikipedia

    en.wikipedia.org/wiki/Open_world

    In video games, an open world is a virtual world in which the player can approach objectives freely, as opposed to a world with more linear and structured gameplay. [1] [2] Notable games in this category include The Legend of Zelda (1986), Grand Theft Auto V (2013), Red Dead Redemption 2 (2018) and Minecraft (2011).

  8. Zachtronics - Wikipedia

    en.wikipedia.org/wiki/Zachtronics

    Building Infiniminer requires Visual Studio 2008 and XNA Game Studio 3.0. [19] Infiniminer is the game that initially inspired Minecraft (and subsequently FortressCraft, CraftWorld and Ace of Spades). The visuals and mechanics of procedural generation and terrain deformation of Minecraft were drawn from Infiniminer. [20]

  9. Lego Minecraft - Wikipedia

    en.wikipedia.org/wiki/Lego_Minecraft

    [6] Mojang started the project on the "Lego Ideas" program, which required ten thousand signatures for the project to be approved. With the strong support of the Minecraft community, the signature objective was achieved within 2 days, [7] and the development of the Lego Minecraft set commenced after Lego reviewed the project. The first Micro ...