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In addition to dots, the insert also outlines two of the five shapes. In addition to the usual -1 for uncovered dots, and +1 for complete rows, players also receive either 3 points for keeping both shapes uncovered, -3 if only one shape is uncovered, or 0 points if both shapes are covered. [1]
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Time Shock (Nintendo, 1972) schematic, illustrating how shape location varies with rotation of central ring. In 1972, Nintendo introduced a game with a similar timer and shape-fitting mechanic named Time Shock (タイムショック), which was created by Gunpei Yokoi and featured a two-tier, circular board with 20 spaces. This variant had a ...
Fill all the rows before time runs out, using the mouse to drag shapes into matching shape cutouts. Try to place as many identical shapes into the matching cutouts, without discarding any pieces ...
A true 13×5 triangle cannot be created from the given component parts. The four figures (the yellow, red, blue and green shapes) total 32 units of area. The apparent triangles formed from the figures are 13 units wide and 5 units tall, so it appears that the area should be S = 13×5 / 2 = 32.5 units.
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The T-puzzle, a T shape can be assembled with the four pieces on the left. The T puzzle is a tiling puzzle consisting of four polygonal shapes which can be put together to form a capital T. The four pieces are usually one isosceles right triangle , two right trapezoids and an irregular shaped pentagon .
Set (stylized as SET or SET!) is a real-time card game designed by Marsha Falco in 1974 and published by Set Enterprises in 1991. The deck consists of 81 unique cards that vary in four features across three possibilities for each kind of feature: number of shapes (one, two, or three), shape (diamond, squiggle, oval), shading (solid, striped, or open), and color (red, green, or purple). [2]
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