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In addition to dots, the insert also outlines two of the five shapes. In addition to the usual -1 for uncovered dots, and +1 for complete rows, players also receive either 3 points for keeping both shapes uncovered, -3 if only one shape is uncovered, or 0 points if both shapes are covered. [1]
Time Shock (Nintendo, 1972) schematic, illustrating how shape location varies with rotation of central ring. In 1972, Nintendo introduced a game with a similar timer and shape-fitting mechanic named Time Shock (タイムショック), which was created by Gunpei Yokoi and featured a two-tier, circular board with 20 spaces. This variant had a ...
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Fill all the rows before time runs out, using the mouse to drag shapes into matching shape cutouts. Try to place as many identical shapes into the matching cutouts, without discarding any pieces ...
The shapes and values of the 21 Blokus tiles. The game is played on a square board divided into 20 rows and 20 columns, for a total of 400 squares. There are a total of 84 game tiles, organized into 21 shapes in each of the four colors: blue, yellow, red, and green.
The game ends when a player or team completes a set number of sequences. In a two-player or two-team game, the number of sequences needed to win is two, while in a three-player or three-team game, only one sequence is needed to win the game. If no one in the end manages to make the target number of sequences, the game ends in a draw.
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Set (stylized as SET or SET!) is a real-time card game designed by Marsha Falco in 1974 and published by Set Enterprises in 1991. The deck consists of 81 unique cards that vary in four features across three possibilities for each kind of feature: number of shapes (one, two, or three), shape (diamond, squiggle, oval), shading (solid, striped, or open), and color (red, green, or purple). [2]
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