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Mavis Beacon Teaches Typing is an application software program designed to teach touch typing. Released in late 1987 by The Software Toolworks, the program aimed to enhance users' typing skills through a series of interactive lessons and games. Mavis Beacon is an entirely fictional character, created for marketing purposes.
JumpStart Typing is a personal computer game intended to teach typing skills to kids aged seven to ten. The game reuses the cast of JumpStart Adventures 3rd Grade: Mystery Mountain . The game is set at Sparks Stadium, where keyboarding Olympics take place between the Sparks Team and the Galaxy Gladiators.
Serious Games Interactive: Israeli–Palestinian conflict: Global Conflicts: 2007 Hegemony Gold: Wars of Ancient Greece: Longbow Games: Ancient Greek warfare: Hegemony: 2010 Mavis Beacon Teaches Typing: The Software Toolworks: Touch typing: Mavis Beacon Teaches Typing: 1987 Miniconomy: Wouter Leenards: Economics education: N/A 2002 President ...
When typing text selections, accuracy is required; any typing errors detected in spelling, capitalization or punctuation must be fixed by the player before continuing with the race. [10] The typing passages are popular culture references and come from songs , films , television shows , video games and books . [ 5 ]
Pitching the game to Nintendo, according to Fargo "they loved it and it was a huge success". [8] The CD-ROM version of the game was produced by Thomas R. Decker, a producer for Interplay whose past titles included Mario's Game Gallery and Kingdom: the Far Reaches. [1] Mario Teaches Typing reuses the title theme from Super Mario World. [7] The ...
Tux Typing is a free and open source typing tutor created especially for children. [1] It features several different types of game play, with a variety of difficulty levels. [ 2 ] It is designed to be fun and to improve words per minute speed of typists.
The Sumerian Game: 1964: Mabel Addis, William McKay: The first edutainment game. Unnamed American football game [1] 1968 or before: Unknown: For the Dartmouth Time-Sharing System. One of "many games" in library of 500 programs. The Sumer Game: 1968: Doug Dyment: AKA Hamurabi: Highnoon: 1970: Christopher Gaylo: Baseball: 1971: Don Daglow: Oregon ...
It resembles a virtual social gaming format in which during repetitive trials of the competitive reaction time task participants are able to "send" potentially derogatory "chats" to their ostensible opponents, rather than other noxious stimuli (e.g., electronic shocks or noise blasts) as in the original TAP.