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  2. Rule of three (writing) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(writing)

    3 languages. Català; עברית ... The technique is used not just in prose, ... The rule of three is a writing principle which suggests that a trio of entities such ...

  3. Rule of three (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(computer...

    Rule of three ("Three strikes and you refactor") is a code refactoring rule of thumb to decide when similar pieces of code should be refactored to avoid duplication. It states that two instances of similar code do not require refactoring, but when similar code is used three times, it should be extracted into a new procedure.

  4. Rule of three - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three

    Rule of three (computer programming), a rule of thumb about code refactoring; Rule of three (hematology), a rule of thumb to check if blood count results are correct; Rule of three (mathematics), a method in arithmetic; Rule of three (medicinal chemistry), a rule of thumb for lead-like compounds; Rule of three (statistics), for calculating a ...

  5. Rule of three (C++ programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(C++...

    The rule of three (also known as the law of the big three or the big three) is a rule of thumb in C++ (prior to C++11) that claims that if a class defines any of the following then it should probably explicitly define all three: [1] destructor; copy constructor; copy assignment operator; These three functions are special member functions. If ...

  6. Hoare logic - Wikipedia

    en.wikipedia.org/wiki/Hoare_logic

    Hoare logic (also known as Floyd–Hoare logic or Hoare rules) is a formal system with a set of logical rules for reasoning rigorously about the correctness of computer programs. It was proposed in 1969 by the British computer scientist and logician Tony Hoare , and subsequently refined by Hoare and other researchers. [ 1 ]

  7. Chekhov's gun - Wikipedia

    en.wikipedia.org/wiki/Chekhov's_gun

    A rifle on display. Chekhov's gun (or Chekhov's rifle; Russian: Чеховское ружьё) is a narrative principle that states that every element in a story must be necessary and irrelevant elements should be removed.

  8. Structured programming - Wikipedia

    en.wikipedia.org/wiki/Structured_programming

    Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making specific disciplined use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines.

  9. Comedic device - Wikipedia

    en.wikipedia.org/wiki/Comedic_device

    Repetition is the essential comedic device and is often used in combination with other devices to reinforce them. The "callback" in comedy writing—in which a statement or theme is recalled as the punchline or close of a scene—is a classic example of the tension and release that are possible using repetition.