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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    The set of APIs used to compile, link, and pass parameters to GLSL programs are specified in three OpenGL extensions, and became part of core OpenGL as of OpenGL Version 2.0. The API was expanded with geometry shaders in OpenGL 3.2, tessellation shaders in OpenGL 4.0 and compute shaders in OpenGL 4.3. These OpenGL APIs are found in the extensions:

  3. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  4. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Sophisticated applications allow savvy users to write custom shaders in a shading language such as HLSL or GLSL, though increasingly node-based material editors that allow a graph-based workflow with native support for important concepts such as light position, levels of reflection and emission and metallicity, and a wide range of other math ...

  5. NFL legend Randy Moss to take extended leave from ESPN role ...

    www.aol.com/nfl-legend-randy-moss-extended...

    NFL legend Randy Moss is set to take some time away from his punditry work on ESPN, the network announced on Friday, due to an unknown health issue.. In a statement on X, ESPN said the former wide ...

  6. Teacher dead, 5 students hospitalized after 'tragic' crash at ...

    www.aol.com/teacher-dead-5-students-hospitalized...

    Alexia Rosales, a 22-year-old teacher at Excelled Montessori Plus in San Antonio, Texas, died after being pinned under a car in a 'tragic accident.'

  7. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  8. Watch live: Notre-Dame Cathedral reopening in Paris over 5 ...

    www.aol.com/notre-dame-cathedral-reopening-paris...

    Notre-Dame Cathedral reopening event: Watch live. Due to a forecast of strong winds, much of the weekend's events will be held inside the cathedral, organizers said Friday.

  9. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is gathered.

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