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  2. Synchronization (computer science) - Wikipedia

    en.wikipedia.org/wiki/Synchronization_(computer...

    Synchronization overheads can significantly impact performance in parallel computing environments, where merging data from multiple processes can incur costs substantially higher—often by two or more orders of magnitude—than processing the same data on a single thread, primarily due to the additional overhead of inter-process communication ...

  3. Spinlock - Wikipedia

    en.wikipedia.org/wiki/Spinlock

    Transactional Synchronization Extensions and other hardware transactional memory instruction sets serve to replace locks in most cases. Although locks are still required as a fallback, they have the potential to greatly improve performance by having the processor handle entire blocks of atomic operations.

  4. Lock (computer science) - Wikipedia

    en.wikipedia.org/wiki/Lock_(computer_science)

    Locks typically require hardware support for efficient implementation. This support usually takes the form of one or more atomic instructions such as "test-and-set", "fetch-and-add" or "compare-and-swap". These instructions allow a single process to test if the lock is free, and if free, acquire the lock in a single atomic operation.

  5. Compare-and-swap - Wikipedia

    en.wikipedia.org/wiki/Compare-and-swap

    As of 2013, most multiprocessor architectures support CAS in hardware, and the compare-and-swap operation is the most popular synchronization primitive for implementing both lock-based and non-blocking concurrent data structures. [4]

  6. Process management (computing) - Wikipedia

    en.wikipedia.org/wiki/Process_management_(computing)

    A process is a program in execution, and an integral part of any modern-day operating system (OS). The OS must allocate resources to processes, enable processes to share and exchange information, protect the resources of each process from other processes and enable synchronization among processes.

  7. Barrier (computer science) - Wikipedia

    en.wikipedia.org/wiki/Barrier_(computer_science)

    In parallel computing, a barrier is a type of synchronization method. [1] A barrier for a group of threads or processes in the source code means any thread/process must stop at this point and cannot proceed until all other threads/processes reach this barrier. [2] Many collective routines and directive-based parallel languages impose implicit ...

  8. Monitor (synchronization) - Wikipedia

    en.wikipedia.org/wiki/Monitor_(synchronization)

    The waiting primitive can be a busy-wait loop or an OS-provided primitive that prevents the thread from being scheduled until it is ready to proceed. Here is an example pseudocode implementation of parts of a threading system and mutexes and Mesa-style condition variables, using test-and-set and a first-come, first-served policy:

  9. Test-and-set - Wikipedia

    en.wikipedia.org/wiki/Test-and-set

    That requires hardware support; it cannot be implemented as shown. Nevertheless, the code shown helps to explain the behaviour of test-and-set. NOTE: In this example, 'lock' is assumed to be passed by reference (or by name) but the assignment to 'initial' creates a new value (not just copying a reference).