Search results
Results from the WOW.Com Content Network
Dread is a short (one session) horror role-playing game. [1] In addition to the book of rules, players also need to have a Jenga tower (not supplied with the game), which takes the place of dice for action resolution.
To deal with the threat of horror in the game, players are driven to strengthen and protect their characters, and their success translates to both achievement and a cathartic experience having overcome their fears and anxieties. Research also indicates that some players even noted diminshed fear in their real lives after playing horror video games.
A social deduction game is a game in which players attempt to uncover each other's hidden role or team allegiance. [1] Commonly, these games are played with teams, with one team being considered "good" and another being "bad". [ 2 ]
Dread is a role-playing game that uses the Disciple 12 rules system. The game posits that demons have returned to Earth, and are preying on humans. Players create player characters called Disciples who have been trained as demon hunters and then grouped together into a Cabal to wage a secret war against the demons.
Anxiety is an emotion characterised by an unpleasant state of inner turmoil and includes feelings of dread over anticipated events. [1] [2] [3] Anxiety is different from fear in that fear is defined as the emotional response to a present threat, whereas anxiety is the anticipation of a future one. [4]
Horror is a genre of speculative fiction that is intended to disturb, frighten, or scare. [1] Horror is often divided into the sub-genres of psychological horror and supernatural horror.
Horror-of-personality is a specific sub-category of horror and thriller genres; as opposed to excessive violence or the presence of malevolent supernatural beings, such stories evoke horror and/or suspense through villains who are perfectly human, but possess horrific personalities. [1]
Game studies, also known as ludology (from ludus, "game", and -logia, "study", "research") or gaming theory, is the study of games, the act of playing them, and the players and cultures surrounding them.