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  2. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge pattern is often confused with the adapter pattern, and is often implemented using the object adapter pattern; e.g., in the Java code below. Variant: The implementation can be decoupled even more by deferring the presence of the implementation to the point where the abstraction is utilized.

  3. Three-way comparison - Wikipedia

    en.wikipedia.org/wiki/Three-way_comparison

    Many object-oriented programming languages have a three-way comparison function, which performs a three-way comparison between the object and another given object. For example, in Java , any class that implements the Comparable interface has a compareTo method which either returns a negative integer, zero, or a positive integer, or throws a ...

  4. General Architecture for Text Engineering - Wikipedia

    en.wikipedia.org/wiki/General_Architecture_for...

    General Architecture for Text Engineering (GATE) is a Java suite of natural language processing (NLP) tools for man tasks, including information extraction in many languages. [1] It is now used worldwide by a wide community of scientists, companies, teachers and students.

  5. Triple modular redundancy - Wikipedia

    en.wikipedia.org/wiki/Triple_modular_redundancy

    The 3-input majority gate output is 1 if two or more of the inputs of the majority gate are 1; output is 0 if two or more of the majority gate's inputs are 0. Thus, the majority gate is the carry output of a full adder, i.e., the majority gate is a voting machine. [7] The 3-input majority gate can be represented by the following boolean ...

  6. Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Visitor_pattern

    The following example is in the language Java, and shows how the contents of a tree of nodes (in this case describing the components of a car) can be printed. Instead of creating print methods for each node subclass ( Wheel , Engine , Body , and Car ), one visitor class ( CarElementPrintVisitor ) performs the required printing action.

  7. C3 linearization - Wikipedia

    en.wikipedia.org/wiki/C3_linearization

    Python's Guido van Rossum summarizes C3 superclass linearization thus: [11] Basically, the idea behind C3 is that if you write down all of the ordering rules imposed by inheritance relationships in a complex class hierarchy, the algorithm will determine a monotonic ordering of the classes that satisfies all of them.

  8. Race condition - Wikipedia

    en.wikipedia.org/wiki/Race_condition

    For example, in Java, this guarantee is directly specified: [8] A program is correctly synchronized if and only if all sequentially consistent executions are free of data races. If a program is correctly synchronized, then all executions of the program will appear to be sequentially consistent (§17.4.3).

  9. Circular dependency - Wikipedia

    en.wikipedia.org/wiki/Circular_dependency

    Circular dependencies can cause many unwanted effects in software programs. Most problematic from a software design point of view is the tight coupling of the mutually dependent modules which reduces or makes impossible the separate re-use of a single module.