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The act of copying or transferring text from one part of a computer-based document ("buffer") to a different location within the same or different computer-based document was a part of the earliest on-line computer editors. As soon as computer data entry moved from punch-cards to online files (in the mid/late 1960s) there were "commands" for ...
A cut C = (S, T) is a partition of V of a graph G = (V, E) into two subsets S and T. The cut-set of a cut C = (S, T) is the set {(u, v) ∈ E | u ∈ S, v ∈ T} of edges that have one endpoint in S and the other endpoint in T. If s and t are specified vertices of the graph G, then an s – t cut is a cut in which s belongs to the set S and t ...
Graphics represented as a rectangular grid of pixels. Rasterization Converting vector graphics to raster graphics. This terms also denotes a common method of rendering 3D models in real time. Ray casting Rendering by casting non-recursive rays from the camera into the scene. 2D ray casting is a 2.5D rendering method. Ray marching
A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975. Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also ...
Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware .
3-D computer graphics rely on many of the same algorithms as 2-D computer vector graphics in the wire-frame model and 2-D computer raster graphics in the final rendered display. In computer graphics software, 2-D applications may use 3-D techniques to achieve effects such as lighting, and similarly, 3-D may use some 2-D rendering techniques.
PC DOS—Personal Computer Disc Operating System; PCI—Peripheral Component Interconnect; PCIe—PCI Express; PCI-X—PCI Extended; PCL—Printer Command Language; PCMCIA—Personal Computer Memory Card International Association; PCM—Pulse-Code Modulation; PCRE—Perl Compatible Regular Expressions; PD—Public Domain; PDA—Personal Digital ...
The foundational theory of graph cuts was first applied in computer vision in the seminal paper by Greig, Porteous and Seheult [3] of Durham University.Allan Seheult and Bruce Porteous were members of Durham's lauded statistics group of the time, led by Julian Besag and Peter Green, with the optimisation expert Margaret Greig notable as the first ever female member of staff of the Durham ...