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This is an accepted version of this page This is the latest accepted revision, reviewed on 15 November 2024. Activity that holds attention or gives pleasure "General entertainment" redirects here. For the television channel format, see Generalist channel. For other uses, see Entertainment (disambiguation). Banqueters playing Kottabos and girl playing the aulos, Greece (c. 420 BCE). Banqueting ...
Entertainment-Education (EE) is a communication strategy that aims to alleviate a social issue or educate the public through a custom-tailored piece of entertainment. It is defined by a set of techniques and methodologies which all aim to use various levels of mass media to communicate social and behavior change.
However, the term is often used in the mass media to describe the mass media companies that control the distribution and manufacture of mass media entertainment. In the popular parlance, the term show biz in particular connotes the commercially popular performing arts, especially musical theatre , vaudeville , comedy , film , fun , and music .
A Venn diagram on educational entertainment. Educational entertainment, also referred to by the portmanteau edutainment, [1] is media designed to educate through entertainment. The term was used as early as 1954 by Walt Disney. Most often it includes content intended to teach but has incidental entertainment value.
In communication, media (sing. medium) are the outlets or tools used to store and deliver semantic information or contained subject matter, described as content. [1] [2] The term generally refers to components of the mass media communications industry, such as print media (), news media, photography, cinema, broadcasting (radio and television), digital media, and advertising. [3]
Genre (French for 'kind, sort') [1] is any style or form of communication in any mode (written, spoken, digital, artistic, etc.) with socially agreed-upon conventions developed over time. [2] In popular usage, it normally describes a category of literature, music, or other forms of art or entertainment, based on some set of stylistic criteria. [3]
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Research has shown that media taken in for entertainment purposes have a wide range of uses and emotional gratifications, [42] and that these are not mutually exclusive but can overlap with each other. Rehman (1983) demonstrated a relationship between gratifications sought and obtained from the movies and movie attendance.