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x86 assembly language includes instructions for a stack-based floating-point unit (FPU). The FPU was an optional separate coprocessor for the 8086 through the 80386, it was an on-chip option for the 80486 series, and it is a standard feature in every Intel x86 CPU since the 80486, starting with the Pentium.
Modifies stack for entry to procedure for high level language. Takes two operands: the amount of storage to be allocated on the stack and the nesting level of the procedure. INSB/INSW: 6C Input from port to string. May be used with a REP prefix to repeat the instruction CX times. equivalent to:
In computer programming, assembly language (alternatively assembler language [1] or symbolic machine code), [2] [3] [4] often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. [5]
The 8086 [3] (also called iAPX 86) [4] is a 16-bit microprocessor chip designed by Intel between early 1976 and June 8, 1978, when it was released. The Intel 8088, released July 1, 1979, [5] is a slightly modified chip with an external 8-bit data bus (allowing the use of cheaper and fewer supporting ICs), [note 1] and is notable as the processor used in the original IBM PC design.
x87 is a floating-point-related subset of the x86 architecture instruction set.It originated as an extension of the 8086 instruction set in the form of optional floating-point coprocessors that work in tandem with corresponding x86 CPUs.
Fetching the instruction opcodes from program memory well in advance is known as prefetching and it is served by using a prefetch input queue (PIQ). The pre-fetched instructions are stored in a queue. The fetching of opcodes well in advance, prior to their need for execution, increases the overall efficiency of the processor boosting its speed ...
In practical use, inline assembly operating on values is rarely standalone as free-floating code. Since the programmer cannot predict what register a variable is assigned to, compilers typically provide a way to substitute them in as an extension. There are, in general, two types of inline assembly supported by C/C++ compilers:
A source-to-source translator, source-to-source compiler (S2S compiler), transcompiler, or transpiler [1] [2] [3] is a type of translator that takes the source code of a program written in a programming language as its input and produces an equivalent source code in the same or a different programming language.