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  2. Interactive whiteboard - Wikipedia

    en.wikipedia.org/wiki/Interactive_whiteboard

    An interactive whiteboard (IWB) device can either be a standalone computer or a large, functioning touchpad for computers to use. Interactive whiteboards are widely used in classrooms, boardrooms, and training environments, providing an innovative way to share information, facilitate discussions, and enhance the overall learning or business communication experience.

  3. Smart Technologies - Wikipedia

    en.wikipedia.org/wiki/Smart_Technologies

    Smart Technologies [2] (styled as SMART Technologies) is a Canadian company headquartered in Calgary, Alberta, Canada and wholly owned by Foxconn. [2] Founded in 1987, SMART is best known as the developer of interactive whiteboards branded as the "Smart Board" (styled as SMART Board) popularly used in education and business.

  4. Educational software - Wikipedia

    en.wikipedia.org/wiki/Educational_software

    The arrival of the personal computer, with the Altair 8800 in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned mainframe computers with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for ...

  5. Crooms Academy of Information Technology - Wikipedia

    en.wikipedia.org/wiki/Crooms_Academy_of...

    The school features SMARTBoards in most classrooms. Classrooms that lack SMARTBoards generally possess a large TV to act as a monitor instead. Most lessons written on the board are uploaded to eCampus, the online education system used by SCPS, and can subsequently be accessed by students both in school and at home.

  6. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    Cartopedia: The Ultimate World Reference Atlas; Celestia; Google Earth - (proprietary license); Gravit - a free (GPL) Newtonian gravity simulator; KGeography; KStars; NASA World Wind - free software (NASA open source)

  7. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    Digital media in education refers to an individual's ability to access, analyze, evaluate, and create media content and communication in various forms. [1] This includes the use of multiple digital software applications, devices, and platforms as tools for learning. The integration of digital media in education has been increased over time ...

  8. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    Computers in the classroom include any digital technology used to enhance, supplement, or replace a traditional educational curriculum with computer science education. As computers have become more accessible, inexpensive, and powerful, the demand for this technology has increased, leading to more frequent use of computer resources within ...

  9. History of virtual learning environments in the 1990s - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    HyperCourseware created by Kent Norman at the University of Maryland, College Park was originally written for use in the AT&T Teaching Theater, [6] a prototype electronic classroom. The original version was written in WinPlus, a Hypercard like program, and ran on a local area network with one server and numerous client workstations. It included ...