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Before Direct3D 10, new versions of the API introduced support for new hardware capabilities, however these capabilities were optional and had to be queried with "capability bits" or "caps". Direct3D 10.1 was the first to use a concept of "feature levels" [1] [3] [6] to support both Direct3D 10.0 and 10.1 hardware. [3] [7] [8]
DirectX 7.0 (released in September, 1999) introduced the .dds texture format [28] and support for transform and lighting hardware acceleration [29] (first available on PC hardware with Nvidia's GeForce 256), as well as the ability to allocate vertex buffers in hardware memory. Hardware vertex buffers represent the first substantive improvement ...
Render Pass, introducing render pass concept in Direct3D 12, adding new APIs to be run on existing drivers and allow user mode drivers to choose optimal rendering path without heavy CPU penalty. Meta-commands, adding preview support for DirectML, a high-performance, hardware-accelerated DirectX 12 library for machine learning. With Windows 10 ...
The performance discrepancies may be due to poor Nvidia driver optimizations for DirectX 12, or even hardware limitations of the card which was optimized for DirectX 11 serial execution; however, the exact cause remains unclear. [63] The performance improvements of DirectX 12 on the Xbox are not as substantial as on the PC. [64]
Microsoft C 1.0, based on Lattice C, was Microsoft's first C product in 1983. It was not K&R C compliant. C 2.0 added large model support, allowing up to 1MiB for both the Code Segment and Data Segment. [4] C 3.0 was the first version developed inside Microsoft. [5] This version intended compatibility with K&R and the later ANSI standard.
BASIC extensions See also References External links Dialects 0–9 1771-DB BASIC Allen-Bradley PLC industrial controller BASIC module; Intel BASIC-52 extended with PLC-specific calls. 64K BASIC Cross-platform, interactive, open-source interpreter for microcomputer BASIC. A ABasiC (Amiga) Relatively limited. Initially provided with Amiga computers by MetaComCo. ABC BASIC designed for the ABC 80 ...
In Windows 11, WARP was updated to support feature level 12_2 (DirectX 12 Ultimate) with variable rate shading, sampler feedback, mesh shaders, and DirectX Raytracing. Microsoft releases recent versions of d3d10warp.dll as a downloadable NuGet package, [ 6 ] which can be side-loaded by applications and can work with the redistributable Direct3D ...
Nvidia Fermi and Kepler GPUs in the GeForce 600 series support the Direct3D 11.0 specification. Nvidia originally stated that the Kepler architecture has full DirectX 11.1 support, which includes the Direct3D 11.1 path. [13] The following "Modern UI" Direct3D 11.1 features, however, are not supported: [14] [15]