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  2. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    Before Direct3D 10, new versions of the API introduced support for new hardware capabilities, however these capabilities were optional and had to be queried with "capability bits" or "caps". Direct3D 10.1 was the first to use a concept of "feature levels" [1] [3] [6] to support both Direct3D 10.0 and 10.1 hardware. [3] [7] [8]

  3. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    The performance discrepancies may be due to poor Nvidia driver optimizations for DirectX 12, or even hardware limitations of the card which was optimized for DirectX 11 serial execution; however, the exact cause remains unclear. [63] The performance improvements of DirectX 12 on the Xbox are not as substantial as on the PC. [64]

  4. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    DirectX 7.0 (released in September, 1999) introduced the .dds texture format [28] and support for transform and lighting hardware acceleration [29] (first available on PC hardware with Nvidia's GeForce 256), as well as the ability to allocate vertex buffers in hardware memory. Hardware vertex buffers represent the first substantive improvement ...

  5. Microsoft Visual C++ - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Visual_C++

    Microsoft C 1.0, based on Lattice C, was Microsoft's first C product in 1983. It was not K&R C compliant. C 2.0 added large model support, allowing up to 1MiB for both the Code Segment and Data Segment. [4] C 3.0 was the first version developed inside Microsoft. [5] This version intended compatibility with K&R and the later ANSI standard.

  6. NYT ‘Connections’ Hints and Answers Today, Tuesday, December 10

    www.aol.com/nyt-connections-hints-answers-today...

    For premium support please call: 800-290-4726 more ways to reach us. Mail. ... 2024 at 12:25 AM. Spoilers ahead! We've warned you. ... COUNTRIES MINUS FIRST LETTER: INLAND, OLIVIA, RAN, WANDA.

  7. DirectX 12 - Wikipedia

    en.wikipedia.org/?title=DirectX_12&redirect=no

    From Wikipedia, the free encyclopedia. Redirect page

  8. DirectX 12 Ultimate - Wikipedia

    en.wikipedia.org/?title=DirectX_12_Ultimate&...

    This page was last edited on 12 June 2022, at 09:03 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may ...

  9. Windows Advanced Rasterization Platform - Wikipedia

    en.wikipedia.org/wiki/Windows_Advanced...

    In Windows 11, WARP was updated to support feature level 12_2 (DirectX 12 Ultimate) with variable rate shading, sampler feedback, mesh shaders, and DirectX Raytracing. Microsoft releases recent versions of d3d10warp.dll as a downloadable NuGet package, [ 6 ] which can be side-loaded by applications and can work with the redistributable Direct3D ...