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  2. Turtle graphics - Wikipedia

    en.wikipedia.org/wiki/Turtle_graphics

    Turtle graphics are often associated with the Logo programming language. [2] Seymour Papert added support for turtle graphics to Logo in the late 1960s to support his version of the turtle robot, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body.

  3. LibreLogo - Wikipedia

    en.wikipedia.org/wiki/LibreLogo

    LibreLogo is an integrated development environment (IDE) for computer programming in the programming language Python, which works like the language Logo using interactive vector turtle graphics. Its final output is a vector graphics rendition within the LibreOffice suite. It can be used for education and desktop publishing.

  4. Logo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Logo_(programming_language)

    The first working Logo turtle robot was created in 1969. A display turtle preceded the physical floor turtle. Modern Logo has not changed very much from the basic concepts predating the first turtle. The first turtle was a tethered floor roamer, not radio-controlled or wireless. At BBN Paul Wexelblat developed a turtle named Irving that had ...

  5. Turtle Geometry - Wikipedia

    en.wikipedia.org/wiki/Turtle_Geometry

    Turtle Geometry is a college-level math text written by Hal Abelson and Andrea diSessa which aims to engage students in exploring mathematical properties visually via a simple programming language to maneuver the icon of a turtle trailing lines across a personal computer display.

  6. Core Python Programming - Wikipedia

    en.wikipedia.org/wiki/Core_Python_Programming

    Core Python Programming is a textbook on the Python programming language, written by Wesley J. Chun. The first edition of the book was released on December 14, 2000. [1] The second edition was released several years later on September 18, 2006. [2] Core Python Programming is mainly targeted at higher education students and IT professionals. [3]

  7. Zen of Python - Wikipedia

    en.wikipedia.org/wiki/Zen_of_Python

    The Zen of Python is a collection of 19 "guiding principles" for writing computer programs that influence the design of the Python programming language. [1] Python code that aligns with these principles is often referred to as "Pythonic". [2] Software engineer Tim Peters wrote this set of principles and posted it on the Python mailing list in ...

  8. Three Hours To Change Your Life - images.huffingtonpost.com

    images.huffingtonpost.com/2013-01-04-ThreeHours...

    an excerpt of the book Your Best Year Yet! by Jinny S. Ditzler This document is a 35-page excerpt, including the Welcome chapter of the book and Part 1: The Principles of Best Year Yet – three hours to change your life First published by HarperCollins in 1994 and by Warner Books in 1998

  9. Python (mythology) - Wikipedia

    en.wikipedia.org/wiki/Python_(mythology)

    Apollo killing Python. A 1581 engraving by Virgil Solis for Ovid's Metamorphoses, Book I. In Greek mythology, Python (Greek: Πύθων; gen. Πύθωνος) was the serpent, sometimes represented as a medieval-style dragon, living at the center of the Earth, believed by the ancient Greeks to be at Delphi.