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  2. Instruction cycle - Wikipedia

    en.wikipedia.org/wiki/Instruction_cycle

    The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch–execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.

  3. Execution (computing) - Wikipedia

    en.wikipedia.org/wiki/Execution_(computing)

    The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch-execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.

  4. Instruction unit - Wikipedia

    en.wikipedia.org/wiki/Instruction_unit

    In the simplest style of computer architecture, the instruction cycle is very rigid, and runs exactly as specified by the programmer. In the instruction fetch part of the cycle, the value of the instruction pointer (IP) register is the address of the next instruction to be fetched.

  5. Micro-operation - Wikipedia

    en.wikipedia.org/wiki/Micro-operation

    A high-level illustration showing the decomposition of machine instructions into micro-operations, performed during typical fetch-decode-execute cycles [1]: 11 . In computer central processing units, micro-operations (also known as micro-ops or μops, historically also as micro-actions [2]) are detailed low-level instructions used in some designs to implement complex machine instructions ...

  6. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.

  7. Classic RISC pipeline - Wikipedia

    en.wikipedia.org/wiki/Classic_RISC_pipeline

    Predict Not Taken: Always fetch the instruction after the branch from the instruction cache, but only execute it if the branch is not taken. If the branch is not taken, the pipeline stays full. If the branch is taken, the instruction is flushed (marked as if it were a NOP), and one cycle's opportunity to finish an instruction is lost.

  8. Instruction pipelining - Wikipedia

    en.wikipedia.org/wiki/Instruction_pipelining

    In computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous "pipeline") performed by different processor units with different parts of instructions ...

  9. Instruction set architecture - Wikipedia

    en.wikipedia.org/wiki/Instruction_set_architecture

    In computer science, an instruction set architecture (ISA) is an abstract model that generally defines how software controls the CPU in a computer or a family of computers. [1] A device or program that executes instructions described by that ISA, such as a central processing unit (CPU), is called an implementation of that ISA.