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Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...
PLC—Programmable logic controller; PLD—Programmable logic device; PL/I—Programming Language One; PL/M—Programming Language for Microcomputers; PL/P—Programming Language for Prime; PLT—Power Line Telecommunications; PMM—POST Memory Manager; PNG—Portable Network Graphics; PnP—Plug-and-Play; PNRP—Peer Name Resolution Protocol
A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards , mice , gamepads , and joysticks , as well as special purpose devices, such as ...
The conventional wisdom says that tablets are for casual games and game consoles are for serious games (with the PC combining a bit of both). Aiming to upend the status quo is Wikipad, the first ...
In computer hardware, a controller may refer to: Memory controller, a unit that manages access to memory; Game controller, a device by which the user controls the operation of the computer; Host controller; Sound controller; Network controller; Graphics controller or video display controller; SCSI host bus adapter; Parallel port controller ...
Computer gamepads with both an analogue stick and a D-pad usually assign POV switch scancodes to the latter. The term hat switch is a shortening of the term "coolie hat switch", named for the similar looking headgear .
Model–view–controller (MVC) is a software design pattern [1] commonly used for developing user interfaces that divides the related program logic into three interconnected elements. These elements are:
A computer program used either as or in conjunction with an emulator to corrupt certain data within a ROM or ISO by a user-desired amount, causing varied effects, both visually and audibly, to a video game and its data, usually as a humorous diversion or for the sake of seeking out and documenting interesting examples, hereafter referred to as ...