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Fig. 1. HSL (a–d) and HSV (e–h). Above (a, e): cut-away 3D models of each. Below: two-dimensional plots showing two of a model's three parameters at once, holding the other constant: cylindrical shells (b, f) of constant saturation, in this case the outside surface of each cylinder; horizontal cross-sections (c, g) of constant HSL lightness or HSV value, in this case the slices halfway ...
The HSL model describes colors in terms of hue, saturation, and lightness (also called luminance). (Note: the definition of saturation in HSL is substantially different from HSV, and lightness is not intensity.) The model has two prominent properties:
HSV and HSL are transformations of Cartesian RGB primaries (usually sRGB), and their components and colorimetry are relative to the colorspace from which they are derived. HSV (hue, saturation, value), also known as HSB (hue, saturation, brightness), is often used by artists because it is often more natural to think about a color in terms of ...
HSV is a transformation of an RGB color space, and its components and colorimetry are relative to the RGB color space from which it was derived. HSL ( h ue, s aturation, l ightness/ l uminance), also known as HLS or HSI (hue, saturation, i ntensity) is quite similar to HSV , with "lightness" replacing "brightness".
Joblove and Greenberg's paper was the first describing the HSL model, which it compares to HSV. Kuehni, Rolf G. (2003). Color Space and Its Divisions: Color Order from Antiquity to the present. New York: Wiley. ISBN 978-0-471-32670-0. This book only briefly mentions HSL and HSV, but is a comprehensive description of color order systems through ...
English: HSL and HSV are two cylindrical representations of the RGB gamut, created in the mid-1970s and used mostly in image editing and computer graphics. Shown are cut-away 3d models of HSL and HSV on top, along with three 2D plots (for each model) where one parameter is held constant and the other two are varied.
Blend modes based on HSV are typically labeled hue, saturation, and brightness. Using HSL or HSV has the advantage that most operations become invertible (at least in theory), but the disadvantage that the dimensions of HSL and HSV are not as perceptually relevant as the dimensions of the space Photoshop uses.
In HSL color space, on the other hand, only white can have a lightness of 100%. HSV should not be used on new articles because it does not provide any information beyond sRGB. See also HSL and HSV § Disadvantages. This coordinate system is problematic, because programs that accept this system use several different ranges of numbers on input.