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As an example, ant colony optimization [3] is a class of optimization algorithms modeled on the actions of an ant colony. [4] Artificial 'ants' (e.g. simulation agents) locate optimal solutions by moving through a parameter space representing all possible solutions.
Langton's ant is a two-dimensional Turing machine with a very simple set of rules but complex emergent behavior. It was invented by Chris Langton in 1986 and runs on a square lattice of black and white cells. [ 1 ]
In computer science, a turmite is a Turing machine which has an orientation in addition to a current state and a "tape" that consists of an infinite two-dimensional grid of cells. The terms ant and vant are also used. Langton's ant is a well-known type of turmite defined on the cells of a square grid.
Examples of swarm intelligence in natural systems include ant colonies, bee colonies, bird flocking, hawks hunting, animal herding, bacterial growth, fish schooling and microbial intelligence. The application of swarm principles to robots is called swarm robotics while swarm intelligence refers to the more general set of algorithms.
The successful techniques used by ant colonies have been studied in computer science and robotics to produce distributed and fault-tolerant systems for solving problems, for example Ant colony optimization and Ant robotics.
For example, ANT+ enabled fitness monitoring devices such as heart-rate monitors, pedometers, speed monitors, and weight scales can all work together to assemble and track performance metrics. [15] ANT+ is designed and maintained by the ANT+ Alliance, which is managed by ANT Wireless, a division of Dynastream Innovations, owned by Garmin. [16]
Ants have come to occupy virtually all major terrestrial habitats, with the exception of tundra and cold ever-wet forests. They display a wide range of social behaviors, foraging habits and associations with other organisms, which has generated scientific and public interest. [1] The following is a list of worldwide ant genera organised by ...
An example of a rectangle using marching ants. The marching ants effect is an animation technique often found in selection tools of computer graphics programs. It helps the user to distinguish the selection border from the image background by animating the border.