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  2. Transparency and translucency - Wikipedia

    en.wikipedia.org/wiki/Transparency_and_translucency

    When infrared light of these frequencies strikes an object, the energy is reflected or transmitted. If the object is transparent, then the light waves are passed on to neighboring atoms through the bulk of the material and re-emitted on the opposite side of the object. Such frequencies of light waves are said to be transmitted. [10] [11]

  3. Conoscopy - Wikipedia

    en.wikipedia.org/wiki/Conoscopy

    Conoscopy is an optical technique to make observations of a transparent specimen in a cone of converging rays of light. The various directions of light propagation are observable simultaneously. The various directions of light propagation are observable simultaneously.

  4. Caustic (optics) - Wikipedia

    en.wikipedia.org/wiki/Caustic_(optics)

    The caustic is a curve or surface to which each of the light rays is tangent, defining a boundary of an envelope of rays as a curve of concentrated light. [2] In some cases caustics can be seen as patches of light or their bright edges, shapes which often have cusp singularities .

  5. Electromagnetic spectrum - Wikipedia

    en.wikipedia.org/wiki/Electromagnetic_spectrum

    Gamma rays, at the high-frequency end of the spectrum, have the highest photon energies and the shortest wavelengths—much smaller than an atomic nucleus. Gamma rays, X-rays, and extreme ultraviolet rays are called ionizing radiation because their high photon energy is able to ionize atoms, causing chemical reactions. Longer-wavelength ...

  6. Geometrical optics - Wikipedia

    en.wikipedia.org/wiki/Geometrical_optics

    Geometrical optics, or ray optics, is a model of optics that describes light propagation in terms of rays. The ray in geometrical optics is an abstraction useful for approximating the paths along which light propagates under certain circumstances. The simplifying assumptions of geometrical optics include that light rays:

  7. Reflection (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(computer_graphics)

    Ray-traced model demonstrating specular reflection. Reflection in computer graphics is used to render reflective objects like mirrors and shiny surfaces.. Accurate reflections are commonly computed using ray tracing whereas approximate reflections can usually be computed faster by using simpler methods such as environment mapping.

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