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The systems interleaved unique player identification codes within the weapon code bits transmitted by the laser, which were then stored by the receiver system of any player that was hit. [4] Those systems utilized a controller gun to initialize each player, thus preventing players from "resurrecting" themselves by re-inserting the yellow weapon ...
The Smart Onboard Data Interface Module (SMODIM) is an integrated device once used by the United States Army and foreign militaries for live simulated weapons training on military platforms. The SMODIM was the primary component of the Longbow Apache Tactical Engagement Simulation System (LBA TESS) that provides weapons systems training and ...
FAAC Incorporated is an American immersive simulation training company. They began as a military contractor, providing flight and weapons simulation systems to the U.S. Air Force, but have since branched out into transit and transportation simulation, law enforcement, Fire/EMS, research, and human-interaction simulation.
Many hypothetical doomsday devices are based on salted hydrogen bombs creating large amounts of nuclear fallout.. A doomsday device is a hypothetical construction — usually a weapon or weapons system — which could destroy all life on a planet, particularly Earth, or destroy the planet itself, bringing "doomsday", a term used for the end of planet Earth.
A Tactical Engagement Simulation (TES) is a training system for using weapons. Laser transmitters are typically used instead of bullets, larger rounds, or shorter-range guided weapons such as anti-tank missiles. A laser transmitter is mounted on the weapon and aligned with the weapon's barrel. However, some engagement simulators are capable of ...
Fox is a brevity code used by NATO pilots to signal the simulated or actual release of an air-to-air munition or other combat function. Army aviation elements may use a different nomenclature, as the nature of helicopter-fired weapons is almost always air-to-surface.
Depending on the game mode, the player is required to either learn the correct operation of the weapon, or perform its disassembly or assembly. Game modes are arranged in the order of increasing complexity, including field-stripping the weapon, complete disassembly of the mechanism, and finally disassembly and assembly against the clock and/or ...
Weapon Effects Simulation (WES) [1] is the creation of artificial weapons effects such as flashes, bangs and smoke during military training exercises. It is used in combination with Tactical engagement simulation (TES), which uses laser projection for training purposes instead of bullets and missiles.