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  2. Time portal - Wikipedia

    en.wikipedia.org/wiki/Time_portal

    Time portals are doorways in time, employed in various fiction genres, especially science fiction and fantasy, to transport characters to the past or future.. They differ from time machines in being a permanent or semi-permanent fixture linking specific points in time, and thus are an especially useful plot device when the plot involves characters moving many times back and forth.

  3. World of Warcraft: The War Within - Wikipedia

    en.wikipedia.org/wiki/World_of_Warcraft:_The_War...

    As Xal'atath portals away, Khadgar emerges from the portal and collapses, having been captured inside the Dark Heart since Dalaran's destruction. As Alleria mourns Khadgar, Beledar shifts back into its Light state and Anduin manages to rekindle his Light abilities to heal the archmage.

  4. The Ghost Tower of Inverness - Wikipedia

    en.wikipedia.org/wiki/The_Ghost_Tower_of_Inverness

    The key opens the doors to the central chamber beneath the tower, which holds a time portal that takes the characters back to the age when the tower of Inverness was still standing. Each level of the tower is a deadly gauntlet meant to destroy intruders.

  5. Underdark - Wikipedia

    en.wikipedia.org/wiki/Underdark

    There are also the usual dangers associated with caverns: claustrophobia, poor air circulation, floor/ceiling collapses and getting lost. There is no light except for occasional patches of phosphorescent fungus ; most Underdark inhabitants either have highly developed senses other than sight or have developed darkvision .

  6. Kroz - Wikipedia

    en.wikipedia.org/wiki/Kroz

    The object of the game is to survive numerous levels of attacking monsters and ultimately find the priceless Magical Amulet of Kroz. The player character collects gems as they go; each time a monster touches them, they lose a gem and the monster dies. The character's main defense consists of whips which can be used to kill monsters and destroy ...

  7. Jennell Jaquays - Wikipedia

    en.wikipedia.org/wiki/Jennell_Jaquays

    The New York Times noted that "two of her earliest D&D modules, Dark Tower and The Caverns of Thracia, are renowned for their pathbreaking designs". Many contemporary modules had linear designed dungeons while Jaquays's adventure modules "often contained several possible entrances and multiple avenues, some of them secret, by which players ...

  8. Dungeon Planner Set 1: Caverns of the Dead - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Planner_Set_1:...

    Meadows concluded by giving Dungeon Planner 1 an average rating of 7 out of 10, saying, "Compared to a D&D module, Caverns of the Dead may seem poor value for money. However, it is a useful way to help players design their own dungeon adventures, and provides useful foundations of a world background for the DM to develop."

  9. The Lost Caverns of Tsojcanth - Wikipedia

    en.wikipedia.org/wiki/The_Lost_Caverns_of_Tsojcanth

    The Lost Caverns of Tsojcanth is a revised and expanded version of The Lost Caverns of Tsojconth, a tournament adventure that Gygax wrote for WinterCon V, a gaming convention sponsored by the Metro Detroit Gamers (MDG) in 1976. [4] It is based in part on one of Rob Kuntz's dungeon levels, as Kuntz helped Gygax revise the tournament version. [5]