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  2. Mightier - Wikipedia

    en.wikipedia.org/wiki/Mightier

    It began as a research program at Boston Children's Hospital in 2009 and became the independent entity, Neuromotion Labs in 2014. The Mighteor product was released in 2017, and renamed Mightier in 2018. [3] The program is highly regarded by parents for children with autism, ADHD, ADD, ODD, anxiety, and other emotional regulation challenges. [4]

  3. Treatment and Education of Autistic and Related Communication ...

    en.wikipedia.org/wiki/Treatment_and_Education_of...

    Core tenets of the TEACCH philosophy include an understanding of the effects of autism on individuals; use of assessment to assist program design around individual strengths, skills, interests and needs; enabling the individual to be as independent as possible; working in collaboration with parents and families. [3]

  4. Virtual collaboration - Wikipedia

    en.wikipedia.org/wiki/Virtual_collaboration

    Virtual collaboration is the method of collaboration between virtual team members that is carried out via technology-mediated communication. Virtual collaboration follows the same process as collaboration, but the parties involved in virtual collaboration do not physically interact and communicate exclusively through technological channels. [ 1 ]

  5. Computer-supported collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]

  6. Institute for Creative Technologies - Wikipedia

    en.wikipedia.org/wiki/Institute_for_Creative...

    The Virtual Interactive Training Agent is a virtual reality job interview practice system for building competence and reducing anxiety in young adults with Autism Spectrum Disorder (ASD) and other developmental disabilities. 2015: Project BlueShark

  7. Virtual community of practice - Wikipedia

    en.wikipedia.org/wiki/Virtual_community_of_practice

    Companies are using virtual worlds to exchange information and ideas. [28] In addition, virtual worlds are used for technical support and business improvements. Case studies document how virtual worlds provide teamwork and training simulations that otherwise be inaccessible. Examples of virtual worlds include: Second Life; Whyville

  8. Virtual reality therapy - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_therapy

    Virtual reality therapy (VRT) was pioneered and originally termed by Max North documented by the first known publication (Virtual Environment and Psychological Disorders, Max M. North, and Sarah M. North, Electronic Journal of Virtual Culture, 2,4, July 1994), his doctoral VRT dissertation completion in 1995 (began in 1992), and followed with the first known published VRT book in 1996 (Virtual ...

  9. Virtual team - Wikipedia

    en.wikipedia.org/wiki/Virtual_team

    A virtual team (also known as a geographically dispersed team, distributed team, or remote team [1]) usually refers to a group of individuals who work together from different geographic locations and rely on communication technology [2] such as email, instant messaging, and video or voice conferencing services in order to collaborate.