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Client-side prediction is a network programming technique used in video games intended to conceal negative effects of high latency connections. The technique attempts to make the player's input feel more instantaneous while governing the player's actions on a remote server .
Bufferbloat is the undesirable latency that comes from a router or other network equipment buffering too many data packets.Bufferbloat can also cause packet delay variation (also known as jitter), as well as reduce the overall network throughput.
Rubber banding or rubberbanding may refer to: . in online video gaming, rubber banding is the undesirable visual effect of latency, known as lag, in which a moving object appears to leap from one place to another without passing through the intervening space; also called "warping" or "teleporting".
Larry Mullen Jr. has always found it difficult to comprehend arithmetic, and now he knows why.. After years of struggling with numeracy skills such as adding and counting, the U2 drummer, 63, has ...
Hoda Kotb's fans are really loving her family's holiday card this year — and we can see why!. On the December 9 taping of Today With Hoda and Jenna, the NBC news anchor and her co-star Jenna ...
Blood pressure is a crucial indicator of our overall health and well-being. Prolonged high blood pressure, or hypertension, can lead to severe complications such as heart disease, stroke, kidney ...
The server uses the latency of the player (including any inherent delay due to interpolation; see above) to rewind time by an appropriate amount in order to determine what the shooting client saw at the time the shot was fired. This will usually result in the server seeing the client firing at the target's old position and thus hitting.
He had no living family. He was not famous. He lived alone. Yet on Tuesday, hundreds of people gathered at the graveside of World War II veteran Stephen Kolesnik Jr. and watched him laid to rest.