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  2. Head First (book series) - Wikipedia

    en.wikipedia.org/wiki/Head_First_(book_series)

    Head First is a series of introductory instructional books to many topics, published by O'Reilly Media.It stresses an unorthodox, visually intensive, reader-involving combination of puzzles, jokes, nonstandard design and layout, and an engaging, conversational style to immerse the reader in a given topic.

  3. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .

  4. Eric Freeman (writer) - Wikipedia

    en.wikipedia.org/wiki/Eric_Freeman_(writer)

    Eric Freeman has publishing accolades for Head First HTML and CSS (ISBN 978-0596159900) which he co-authored with Elisabeth Robson, and Head First Design Patterns (ISBN 0-596-00712-4) also co-authored with Elisabeth Robson, Kathy Sierra and Bert Bates.

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  6. Template method pattern - Wikipedia

    en.wikipedia.org/wiki/Template_method_pattern

    In object-oriented programming, the template method is one of the behavioral design patterns identified by Gamma et al. [1] in the book Design Patterns.The template method is a method in a superclass, usually an abstract superclass, and defines the skeleton of an operation in terms of a number of high-level steps.

  7. How to Design Programs - Wikipedia

    en.wikipedia.org/wiki/How_to_Design_Programs

    How to Design Programs (HtDP) is a textbook by Matthias Felleisen, Robert Bruce Findler, Matthew Flatt, and Shriram Krishnamurthi on the systematic design of computer programs. MIT Press published the first edition in 2001, and the second edition in 2018, which is freely available online and in print.

  8. Pattern language - Wikipedia

    en.wikipedia.org/wiki/Pattern_language

    In pattern languages for design, the parts break down in this way: The language description – the vocabulary – is a collection of named, described solutions to problems in a field of interest. These are called design patterns. So, for example, the language for architecture describes items like: settlements, buildings, rooms, windows ...

  9. Doug Lea - Wikipedia

    en.wikipedia.org/wiki/Doug_Lea

    Concurrent Programming in Java: Design Principles and Patterns, first edition: 1997; second edition: ISBN 0-201-31009-0, 1999 Java Concurrency in Practice , ISBN 0-321-34960-1 , 2006 (co-authored with Joshua Bloch , Brian Goetz , Tim Peierls, Joseph Bowbeer, and David Holmes)

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