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  2. Structured programming - Wikipedia

    en.wikipedia.org/wiki/Structured_programming

    Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making specific disciplined use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines.

  3. Nassi–Shneiderman diagram - Wikipedia

    en.wikipedia.org/wiki/Nassi–Shneiderman_diagram

    A Nassi–Shneiderman diagram (NSD) in computer programming is a graphical design representation for structured programming. [1] This type of diagram was developed in 1972 by Isaac Nassi and Ben Shneiderman who were both graduate students at Stony Brook University. [2] These diagrams are also called structograms, [3] as they show a program's ...

  4. Programming paradigm - Wikipedia

    en.wikipedia.org/wiki/Programming_paradigm

    Literate programming, as a form of imperative programming, structures programs as a human-centered web, as in a hypertext essay: documentation is integral to the program, and the program is structured following the logic of prose exposition, rather than compiler convenience.

  5. PL/C - Wikipedia

    en.wikipedia.org/wiki/PL/C

    The textbook An Introduction to Programming: A Structured Approach Using PL/I and PL/C was written by Conway and Gries using PL/C as the programming language and was published in 1973. [14] It presented top-down design, [23] and stressed the discipline of structured programming throughout, becoming one of the most prominent textbooks to do so. [41]

  6. Ada (programming language) - Wikipedia

    en.wikipedia.org/wiki/Steelman_language_requirements

    Ada is a structured, statically typed, imperative, and object-oriented high-level programming language, inspired by Pascal and other languages. It has built-in language support for design by contract (DbC), extremely strong typing , explicit concurrency, tasks, synchronous message passing, protected objects, and non-determinism .

  7. Function (computer programming) - Wikipedia

    en.wikipedia.org/.../Function_(computer_programming)

    In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit [1] of software logic that has a well-defined interface and behavior and can be invoked multiple times. Callable units provide a powerful programming tool. [2]

  8. Bosque (programming language) - Wikipedia

    en.wikipedia.org/wiki/Bosque_(programming_language)

    Bosque is a free and open-source programming language designed & developed by Microsoft that was inspired by the syntax and types of TypeScript and the semantics of ML and Node/JavaScript. [ 3 ] [ 4 ] Design goals for the language include better software quality and improved developer productivity.

  9. Warnier/Orr diagram - Wikipedia

    en.wikipedia.org/wiki/Warnier/Orr_diagram

    A Warnier/Orr diagram (also known as a logical construction of a program/system) is a kind of hierarchical flowchart that allows the description of the organization of data and procedures. They were initially developed 1976, [ 1 ] in France by Jean-Dominique Warnier [ 2 ] and in the United States by Kenneth Orr [ 3 ] on the foundation of ...