enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Instance (computer science) - Wikipedia

    en.wikipedia.org/wiki/Instance_(computer_science)

    In computer science, an instance is an occurrence of a software element that is based on a type definition. When created, an occurrence is said to have been instantiated , and both the creation process and the result of creation are called instantiation .

  3. Automata-based programming - Wikipedia

    en.wikipedia.org/wiki/Automata-based_programming

    Automata-based programming is a programming paradigm in which the program or part of it is thought of as a model of a finite-state machine (FSM) or any other (often more complicated) formal automaton (see automata theory).

  4. Comparison of programming languages (algebraic data type)

    en.wikipedia.org/wiki/Comparison_of_programming...

    This article compares the syntax for defining and instantiating an algebraic data type (ADT), sometimes also referred to as a tagged union, in various programming languages. Examples of algebraic data types

  5. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    A class defines an implementation of an interface, and instantiating the class results in an object that exposes the implementation via the interface. [3] In the terms of type theory, a class is an implementation‍—‌a concrete data structure and collection of subroutines‍—‌while a type is an interface. Different (concrete) classes ...

  6. Instance variable - Wikipedia

    en.wikipedia.org/wiki/Instance_variable

    In class-based, object-oriented programming, an instance variable is a variable defined in a class (i.e., a member variable), for which each instantiated object of the class has a separate copy, or instance.

  7. Instantiation - Wikipedia

    en.wikipedia.org/wiki/Instantiation

    A modern concept similar to participation in classical Platonism; see the Theory of Forms; The instantiation principle, the idea that in order for a property to exist, it must be had by some object or substance; the instance being a specific object rather than the idea of it

  8. 10 Things You Should Never Pay For - AOL

    www.aol.com/10-things-never-pay-140000055.html

    1. A Credit Report. Don’t fall for pricey credit check and monitoring services. By law, you’re entitled to one free credit report every year from each of the three major bureaus (Equifax ...

  9. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern.. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance.