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Esports are video games which are played in professional competitions, usually fall into a few major genres.The majority of esports titles are fighting games, first-person shooters (FPS), real-time strategy (RTS), traditional sports, and multiplayer online battle arena games (MOBA), with the MOBA genre being the most popular in terms of participation and viewership.
Esports (/ ˈ iː s p ɔːr t s / ⓘ), short for electronic sports, is a form of competition using video games. [3] Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams. [4]
The flagship Esports and competitive video games festival in Sri Lanka. Hosted since 2008, the event organized by Gamer.LK brings participants from across Sri Lanka together as they battle it out across the most popular Esports titles in the country. [21] [22] [23] Sri Lanka: 2008–2018 Tougeki – Super Battle Opera
Name Tier Location Established Size Latest winner Most titles First Stand: Major various 2025 5 TBD: TBD: Mid-Season Invitational: Major various 2015: 12 Gen.G : Royal Never Give Up (3 titles) World Championship: Major various 2011: 20 T1 : T1 (5 titles)
Esports are multiplayer video games which are played in competition, often for prize money. This category lists games (disciplines) of esports. This category lists games (disciplines) of esports. It does not list sports-related or sports simulation games, unless those games are also played in competition.
Valorant Game Changers is a series of domestic competitions for women and other marginalized genders within Valorant esports. [37] Teams that finish in top places qualify for the Valorant Game Changers Championship , the world championship event of Game Changers, and also earn the chance to be promoted to their region's Challengers league.
The change aligned with the EU LCS's name change to the League of Legends European Championship (LEC) earlier that year. Following the EU LCS's transition to LEC, all major regions in the competitive world of League of Legends had a unique name, logo, and brand identities. The changes were made to establish distinct identities for every regions.
League of Legends is one of the largest esports with various annual tournaments taking place worldwide. [1] In terms of esports professional gaming as of June 2016, League of Legends has had $29,203,916 USD in prize money, 4,083 Players, and 1,718 tournaments, compared to Dota 2's US$64,397,286 of prize money, 1,495 players, and 613 tournaments.