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  2. Response time (technology) - Wikipedia

    en.wikipedia.org/wiki/Response_time_(technology)

    In real-time systems the response time of a task or thread is defined as the time elapsed between the dispatch (time when task is ready to execute) to the time when it finishes its job (one dispatch). Response time is different from WCET which is the maximum time the task would take if it were to execute without interference. It is also ...

  3. Worst-case execution time - Wikipedia

    en.wikipedia.org/wiki/Worst-case_execution_time

    One component that makes up the response time is the time spent executing the software – hence if the software worst case execution time can be determined, then the designer of the system can use this with other techniques such as schedulability analysis to ensure that the system responds fast enough.

  4. Scheduling (computing) - Wikipedia

    en.wikipedia.org/wiki/Scheduling_(computing)

    The scheduler is an operating system module that selects the next jobs to be admitted into the system and the next process to run. Operating systems may feature up to three distinct scheduler types: a long-term scheduler (also known as an admission scheduler or high-level scheduler), a mid-term or medium-term scheduler, and a short-term scheduler.

  5. Generalized foreground-background - Wikipedia

    en.wikipedia.org/wiki/Generalized_foreground...

    Generalized Foreground-Background (FB), also known as Least Attained Service (LAS) is a scheduling policy. [1] It consists in scheduling the process that has received the least service so far. Similarly to SRPT, the aim of FB is to improve the performance of a system, specifically mean response time. While SRPT is optimal it is more difficult ...

  6. Single instruction, multiple threads - Wikipedia

    en.wikipedia.org/wiki/Single_instruction...

    As access time of all the widespread RAM types (e.g. DDR SDRAM, GDDR SDRAM, XDR DRAM, etc.) is still relatively high, engineers came up with the idea to hide the latency that inevitably comes with each memory access. Strictly, the latency-hiding is a feature of the zero-overhead scheduling implemented by modern GPUs.

  7. Scheduling analysis real-time systems - Wikipedia

    en.wikipedia.org/wiki/Scheduling_analysis_real...

    A real-time scheduling system is composed of the scheduler, clock and the processing hardware elements. In a real-time system, a process or task has schedulability; tasks are accepted by a real-time system and completed as specified by the task deadline depending on the characteristic of the scheduling algorithm. [1] Modeling and evaluation of ...

  8. Real-time computing - Wikipedia

    en.wikipedia.org/wiki/Real-time_computing

    Real-time computing (RTC) is the computer science term for hardware and software systems subject to a "real-time constraint", for example from event to system response. [1] Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines". [2] The term "real-time" is also used in simulation to mean ...

  9. Computer performance - Wikipedia

    en.wikipedia.org/wiki/Computer_performance

    The response time is the sum of three numbers: [3] Service time - How long it takes to do the work requested. Wait time - How long the request has to wait for requests queued ahead of it before it gets to run. Transmission time – How long it takes to move the request to the computer doing the work and the response back to the requestor.