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EverQuest Next was a planned massively multiplayer online role-playing game (MMORPG), meant to be the successor to EverQuest, EverQuest Online Adventures and EverQuest II. The game was in development by the Daybreak Game Company , but the project was terminated in 2016.
EQ Next is set in the realm of Norrath, but this is a rebooted version of those lands. Veteran players will find familiar places and names in the lore and setting, but they won't have a monopoly ...
The game's original name was EverQuest Next Landmark, but was switched to Landmark in March 2014. [2] The original purpose for EverQuest Next Landmark was mainly as a player content creation tool for EverQuest Next. [3] Landmark was released in June 2016, and was playable until the servers were shut down in February 2017.
The ForgeLight engine is a game engine developed by the company, and used for Free Realms, Clone Wars Adventures, PlanetSide 2, Landmark, EverQuest Next, Just Survive, and H1Z1. [50] The engine is able to support up to 2,000 players on a single game server and allows over 200 players to be rendered by a game client at once. [51]
EverQuest Next is a thing. This past weekend at SOE Live 2013 in Las Vegas, NV, Sony Online Entertainment finally pulled back the curtain on their upcoming and highly anticipated MMORPG ...
We heard you: You want more EverQuest Next info. We do too! And here at SOE Live we've been getting all of that for you! Between the keynote address and our chats with Creative Director Dave ...
Oh, and for everyone who is waiting anxiously for EverQuest Next news, here's a tidbit from Georgeson you might enjoy: When we get to those game mastering systems [after the start of the year ...
ForgeLight is a proprietary MMO game engine developed and used by Daybreak Game Company (formerly Sony Online Entertainment). [1] The engine has been used for Free Realms, Clone Wars Adventures, PlanetSide 2, Landmark, EverQuest Next, H1Z1: Just Survive, H1Z1: King of the Kill.