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Quiet Spike was a collaborative program between Gulfstream Aerospace and NASA's Dryden Flight Research Center to investigate the suppression of sonic booms. The patent was published with the United States Patent and Trademark Office in 2004 and is owned by Gulfstream Aerospace.
A sonic boom is a shock-wave, or pressure disturbance, caused by the movement of the plane through the air, much like the wave produced by the bow of a ship as it moves through water: just as the bow wave is produced for the entire journey of the ship, so the sonic shockwave occurs throughout the duration of a supersonic flight. [9]
The sound of a sonic boom depends largely on the distance between the observer and the aircraft shape producing the sonic boom. A sonic boom is usually heard as a deep double "boom" as the aircraft is usually some distance away. The sound is much like that of mortar bombs, commonly used in firework displays. It is a common misconception that ...
Sonic booms are top of the mind for some at the FAA as it evaluates whether to approve SpaceX’s request to carry out up to 25 Starship flights per year from South Texas. (Currently, the company ...
Sonic Bomb Dual Extra Loud Alarm Clock with Bed Shaker. This alarm clock isn’t just loud, it’s oh-my-god-what-is-happening and am-I-dreaming loud. With a 113-decibel alarm ...
UPDATED: “Sonic the Hedgehog 3” has powered to the top of box office charts while “Mufasa: The Lion King” is getting trampled in its first weekend of release. Paramount’s third “Sonic ...
Aerial view of Oklahoma City (1974 photograph) A Convair B-58 Hustler, one of the airplane models used in the Oklahoma City sonic boom tests The Oklahoma City sonic boom tests, also known as Operation Bongo II, refer to a controversial experiment, organized by the Federal Aviation Administration (FAA), in which 1,253 sonic booms were generated over Oklahoma City, Oklahoma, over a period of six ...
Sonic X-treme: A proposed Sonic the Hedgehog game by Sega Technical Institute while Sonic Team was busy developing Nights Into Dreams for the Sega Saturn. The game featured a troubled development history, with multiple platform changes, as Sega struggled to figure out which direction to take the franchise after Sonic & Knuckles (1994).
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