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Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. [1]
The speed of light imposes a minimum propagation time on all electromagnetic signals. It is not possible to reduce the latency below = / where s is the distance and c m is the speed of light in the medium (roughly 200,000 km/s for most fiber or electrical media, depending on their velocity factor).
Ignoring transmission time for a moment, the response time is the sum of the service time and wait time. The service time is the time it takes to do the work you requested. For a given request the service time varies little as the workload increases – to do X amount of work it always takes X amount of time.
Computer performance metrics (things to measure) include availability, response time, channel capacity, latency, completion time, service time, bandwidth, throughput, relative efficiency, scalability, performance per watt, compression ratio, instruction path length and speed up. CPU benchmarks are available. [2]
Response time (technology), the time a generic system or functional unit takes to react to a given input Display response time, the amount of time a pixel in a display takes to change; Round-trip delay time, in telecommunications; Emergency response time, the amount of time that emergency responders take to arrive at the scene of an incident ...
The access time or response time of a rotating drive is a measure of the time it takes before the drive can actually transfer data. The factors that control this time on a rotating drive are mostly related to the mechanical nature of the rotating disks and moving heads. It is composed of a few independently measurable elements that are added ...
Response time 0.01 ms [15] to less than 1 μs, [16] but limited by phosphor decay time (around 5 ms) [17] 1–8 ms typical (according to manufacturer data), older units could be as slow as 35 ms [18] Typically less than 0.01 ms, as low as 2 μs, [15] [19] but limited by phosphor decay time (around 5 ms)
RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination. The other ...