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  2. Rising Kingdoms - Wikipedia

    en.wikipedia.org/wiki/Rising_Kingdoms

    Rising Kingdoms is a real-time strategy PC game developed by Haemimont Games and published by Black Bean Games. It was released on June 17, 2005. Rising Kingdoms is a real-time strategy game set in a fantasy world, which focuses on empire development and dynamic tactical battles and features both strategy and adventure modes in the fantasy world of Equiada.

  3. List of massively multiplayer online role-playing games

    en.wikipedia.org/wiki/List_of_massively...

    Free-to-play: 2009: 2014 Gekkeiju Online: Closed 3D: Medieval fantasy: Free-to-play: 2003: 2020 Anime-based. New version in 2010 with ""Occulus Rift"" support GemStone IV: Active Text-based Fantasy, MUD: Freemium 1988-04 (2003-11) Browser Evolved from GemStone (1988) through development and renaming. Pay-to-play, with free-to-play option since ...

  4. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  5. Rise of Nations: Rise of Legends - Wikipedia

    en.wikipedia.org/wiki/Rise_of_Nations:_Rise_of...

    Rise of Nations: Rise of Legends is a science fantasy real-time strategy video game for Microsoft Windows, made by Big Huge Games, and published by Microsoft. It is a spin-off of the popular Rise of Nations, released in May 2006. However, rather than being a historical game, it is based in a fantasy world, where technology and magic co-exist.

  6. Rise of Nations - Wikipedia

    en.wikipedia.org/wiki/Rise_of_Nations

    Rise of Nations is a real-time strategy video game developed by Big Huge Games and published by Microsoft Game Studios in May 2003. Designed as a fusion of concepts from turn-based strategy games with the real-time strategy genre, [2] the game's development was led by Brian Reynolds, who founded Big Huge Games following his involvement in the development of the turn-based strategy games ...

  7. 38 Studios - Wikipedia

    en.wikipedia.org/wiki/38_Studios

    Also in production at Big Huge Games during the period was a game dubbed Rise of Nations: Tactics. Being developed for iOS using the Unity game engine, the project was led by staff member Stuart Jeff based on his love of tactical role-playing games. He wanted to use the Rise of Nations assets and world to create a more tactical title. The game ...

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