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  2. Decimal data type - Wikipedia

    en.wikipedia.org/wiki/Decimal_data_type

    In the floating-point case, a variable exponent would represent the power of ten to which the mantissa of the number is multiplied. Languages that support a rational data type usually allow the construction of such a value from two integers, instead of a base-2 floating-point number, due to the loss of exactness the latter would cause.

  3. Scientific notation - Wikipedia

    en.wikipedia.org/wiki/Scientific_notation

    The integer n is called the exponent and the real number m is called the significand or mantissa. [1] The term "mantissa" can be ambiguous where logarithms are involved, because it is also the traditional name of the fractional part of the common logarithm. If the number is negative then a minus sign precedes m, as in ordinary decimal notation.

  4. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    A signed (meaning positive or negative) digit string of a given length in a given base (or radix). This digit string is referred to as the significand, mantissa, or coefficient. [nb 1] The length of the significand determines the precision to which numbers can be represented. The radix point position is assumed always to be somewhere within the ...

  5. Half-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Half-precision_floating...

    Several earlier 16-bit floating point formats have existed including that of Hitachi's HD61810 DSP of 1982 (a 4-bit exponent and a 12-bit mantissa), [2] Thomas J. Scott's WIF of 1991 (5 exponent bits, 10 mantissa bits) [3] and the 3dfx Voodoo Graphics processor of 1995 (same as Hitachi). [4]

  6. Math library - Wikipedia

    en.wikipedia.org/wiki/Math_library

    In computer science, a math library (or maths library) is a component of a programming language's standard library containing functions (or subroutines) for the most common mathematical functions, such as trigonometry and exponentiation. Bit-twiddling and control functionalities related to floating point numbers may also be included (such as in C).

  7. Minifloat - Wikipedia

    en.wikipedia.org/wiki/Minifloat

    A 2-bit float with 1-bit exponent and 1-bit mantissa would only have 0, 1, Inf, NaN values. If the mantissa is allowed to be 0-bit, a 1-bit float format would have a 1-bit exponent, and the only two values would be 0 and Inf. The exponent must be at least 1 bit or else it no longer makes sense as a float (it would just be a signed number).

  8. Significand - Wikipedia

    en.wikipedia.org/wiki/Significand

    In 1946, Arthur Burks used the terms mantissa and characteristic to describe the two parts of a floating-point number (Burks [11] et al.) by analogy with the then-prevalent common logarithm tables: the characteristic is the integer part of the logarithm (i.e. the exponent), and the mantissa is the fractional part.

  9. Arbitrary-precision arithmetic - Wikipedia

    en.wikipedia.org/wiki/Arbitrary-precision_arithmetic

    For floating-point arithmetic, the mantissa was restricted to a hundred digits or fewer, and the exponent was restricted to two digits only. The largest memory supplied offered 60 000 digits, however Fortran compilers for the 1620 settled on fixed sizes such as 10, though it could be specified on a control card if the default was not satisfactory.