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  2. Loudness war - Wikipedia

    en.wikipedia.org/wiki/Loudness_war

    The practice of focusing on loudness in audio mastering can be traced back to the introduction of the compact disc, [3] but also existed to some extent when the vinyl phonograph record was the primary released recording medium and when 7-inch singles were played on jukebox machines in clubs and bars.

  3. ReplayGain - Wikipedia

    en.wikipedia.org/wiki/ReplayGain

    ReplayGain-capable audio players use the replay gain metadata to automatically attenuate or amplify the signal on a per-track or per-album basis such that tracks or albums play at a similar loudness level. The peak level metadata can be used to prevent gain adjustments from inducing clipping in the playback device. [2]

  4. Comparison of digital audio editors - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_digital...

    Audacity: No Yes Yes Yes (3.2.0 and newer) Yes Yes No No Only on OS X [4] No No AudioDesk: Returns only No Via converter No No No No No Yes No Yes Audiotool: No No No No No No No No No No No Audition: Partial (Pre CS5.5 - Yes, CS5.5 - No) Yes Yes Yes No No No No Yes Partial (Pre CS5.5 - Yes, CS5.5 - No) No BIAS Peak: Un­known Un­known Un ...

  5. Audacity (audio editor) - Wikipedia

    en.wikipedia.org/wiki/Audacity_(audio_editor)

    Audacity is a free and open-source digital audio editor and recording application software, available for Windows, macOS, Linux, and other Unix-like operating systems. [ 4 ] [ 5 ] As of December 6, 2022, Audacity is the most popular download at FossHub, [ 8 ] with over 114.2 million downloads since March 2015.

  6. Audio editing software - Wikipedia

    en.wikipedia.org/wiki/Audio_editing_software

    Playback sound (often after being mixed) that can be sent to one or more outputs, such as speakers, additional processors, or a recording medium; Conversion between different audio file formats, or between different sound quality levels. Typically these tasks can be performed in a manner that is non-linear. Audio editors may process the audio ...

  7. Audio normalization - Wikipedia

    en.wikipedia.org/wiki/Audio_normalization

    Before loudness normalization, one song in a playlist might be quieter than the rest, so the listener would have to turn a volume knob up to adjust the playback volume. [4] Depending on the dynamic range of the content and the target level, loudness normalization can result in peaks that exceed the recording medium's limits, causing clipping.

  8. Comparison of free software for audio - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_free...

    Audacity: Dominic Mazzoni Yes Yes Yes Yes wxWidgets multi-track audio recorder and editor GPL-2.0-or-later, CC BY 3.0 (documentation) Ecasound: Yes Yes Yes Yes limited support through Cygwin: command line audio recorder GPL-2.0-or-later: Gnome Wave Cleaner: Jeff Welty Yes No No GTK+ audio editor GPL-2.0-or-later: Jokosher: Jokosher community ...

  9. Comparison of analog and digital recording - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_analog_and...

    Some analog tape manufacturers specify frequency responses up to 20 kHz, but these measurements may have been made at lower signal levels. [16] Compact Cassettes may have a response extending up to 15 kHz at full (0 dB) recording level. [17] At lower levels (−10 dB), cassettes are typically limited to 20 kHz due to self-erasure of the tape media.