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STEAM programs aim to teach students innovation, to think critically, and to use engineering or technology in imaginative designs or creative approaches to real-world problems while building on students' mathematics and science base. [3] [4] [5]
Creating science-literate citizens; Creating common standards for teaching in the U.S. Making science and engineering relevant for and accessible to all students; Developing greater interest in science among students so that more of them choose to major in science and technology in college. Overall, the guidelines are intended to;
Science, technology, society and environment (STSE) education, originates from the science technology and society (STS) movement in science education. This is an outlook on science education that emphasizes the teaching of scientific and technological developments in their cultural, economic, social and political contexts.
Computer science and information technology have had a major influence on cognitive science theory. The cognitive concepts of working memory (formerly known as short-term memory) and long-term memory have been facilitated by research and technology from the field of computer science.
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Technology Education and Literacy in Schools (TEALS) is a program that pairs high schools with software engineers who serve as part-time computer science teachers. The program was started in 2009 by Microsoft software engineer Kevin Wang, but after Wang's divisional president learned about the program, Microsoft incubated the program.
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