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  2. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.

  3. Anji Play - Wikipedia

    en.wikipedia.org/wiki/Anji_Play

    In Anji Play’s current implementation, children have at least two hours of free play every day. Play environments are outdoors with minimal structuring, and simple tools made of natural materials (i.e., ropes, light bamboo ladders, basic clay pots) are provided as toys, instead of objects sold and marketed as toys.

  4. Learning - Wikipedia

    en.wikipedia.org/wiki/Learning

    Children develop emotional skills such as learning to deal with the emotion of anger, through play activities. As a form of learning, play also facilitates the development of thinking and language skills in children. [33] There are five types of play: Sensorimotor play aka functional play, characterized by the repetition of an activity

  5. Play (activity) - Wikipedia

    en.wikipedia.org/wiki/Play_(activity)

    Playfulness by Paul Manship. Play is a range of intrinsically motivated activities done for recreation. [1] Play is commonly associated with children and juvenile-level activities, but may be engaged in at any life stage, and among other higher-functioning animals as well, most notably mammals and birds.

  6. Reggio Emilia approach - Wikipedia

    en.wikipedia.org/wiki/Reggio_Emilia_approach

    The programme is based on the principles of respect, responsibility and community through exploration, discovery and play. At the core of this philosophy is an assumption that children form their own personality during the early years of development and that they are endowed with "a hundred languages", through which they can express their ideas ...

  7. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    The common factors in these are some significant qualities and characteristics of active learning. Active learning is the opposite of passive learning ; it is learner-centered , not teacher-centered, and requires more than just listening; the active participation of each and every student is a necessary aspect in active learning.

  8. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  9. Piaget's theory of cognitive development - Wikipedia

    en.wikipedia.org/wiki/Piaget's_theory_of...

    The type of symbolic play in which children engage is connected with their level of creativity and ability to connect with others. [40] Additionally, the quality of their symbolic play can have consequences on their later development. For example, young children whose symbolic play is of a violent nature tend to exhibit less prosocial behavior ...