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  2. Leatherneck (disambiguation) - Wikipedia

    en.wikipedia.org/wiki/Leatherneck_(disambiguation)

    Leatherneck, 1988 game for Amiga and Atari ST computers by MicroDeal; Leatherneck, an expansion module for Battle Hymn, the Japanese-theatre version of the wargame Ambush! Leathernecks are a Cult-affiliated enemy in the 2018 retro-styled FPS DUSK

  3. Dusk (video game) - Wikipedia

    en.wikipedia.org/wiki/Dusk_(video_game)

    Dusk ' s development began in 2015, stemming from a series of tests Szymanski created in the Unity game engine. In an attempt to emulate the visual style of Quake, Szymanski modeled a low-polygon shotgun and fixed it to a camera; from that point, development on Dusk began in earnest. [7] The artistic direction of Dusk drew inspiration from ...

  4. MechWarrior 2: 31st Century Combat - Wikipedia

    en.wikipedia.org/wiki/MechWarrior_2:_31st...

    MechWarrior 2: 31st Century Combat is a vehicle simulation game developed and published by Activision, released in 1995 as part of the MechWarrior series of video games in the BattleTech franchise. The game is set in 3057, and is played as a tactical simulation that incorporates aspects of real-time first-person combat and the physical ...

  5. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. New Blood Interactive - Wikipedia

    en.wikipedia.org/wiki/New_Blood_Interactive

    New Blood Interactive is a video game publisher founded by Aaron Alexander, Kreyg DeZago, and Dave Oshry in 2014. The company originally developed virtual reality games before turning to publishing, first releasing Nick Clinkscales's Super Galaxy Squadron and finding early success with David Szymanski's Dusk.

  7. Dustborn - Wikipedia

    en.wikipedia.org/wiki/Dustborn

    GameSpot reviewer Mark Delaney, rating the game 5 out of 10, called Dustborn "one of the most overtly political and, more specifically, unapologetically leftist games I've ever played", which he felt "makes its early hours very interesting, but it falls apart in the second half due to monotonous combat and a final few chapters that undo the ...

  8. Until Dawn - Wikipedia

    en.wikipedia.org/wiki/Until_Dawn

    The game's pacing was inspired by that of Resident Evil and Silent Hill, in which there were quiet moments with no enemy encounter that help enhance the games' tension. [37] Tom Heaton, the game's designer, said an unsuccessful QTE trial or one incorrect choice would not lead directly to a character's death, though it would send the characters ...

  9. Moral Injury: The Grunts - The ... - The Huffington Post

    projects.huffingtonpost.com/moral-injury/the-grunts

    The enemy, meanwhile, fought to kill, mostly with the wars’ most feared and deadly weapon, the improvised explosive device. American troops trying to help Iraqis and Afghans were being killed and maimed, usually with nowhere to return fire. When the enemy did appear, it it was hard to sort out combatant from civilian, or child.

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