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Primitive wrapper class in Java. In object-oriented programming, a wrapper class is a class that encapsulates types, so that those types can be used to create object instances and methods in another class that needs those types. So a primitive wrapper class is a wrapper class that encapsulates, hides or wraps data types from the eight primitive ...
In object-oriented programming, forwarding means that using a member of an object (either a property or a method) results in actually using the corresponding member of a different object: the use is forwarded to another object. Forwarding is used in a number of design patterns, where some members are forwarded to another object, while others ...
Wrapper function. A wrapper function is a function (another word for a subroutine) in a software library or a computer program whose main purpose is to call a second subroutine [1] or a system call with little or no additional computation. Wrapper functions simplify writing computer programs by abstracting the details of a subroutine's ...
Adapter pattern. In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. [1] It is often used to make existing classes work with others without modifying their source ...
Delegation pattern. In software engineering, the delegation pattern is an object-oriented design pattern that allows object composition to achieve the same code reuse as inheritance. In delegation, an object handles a request by delegating to a second object (the delegate). The delegate is a helper object, but with the original context.
Fluent interface. In software engineering, a fluent interface is an object-oriented API whose design relies extensively on method chaining. Its goal is to increase code legibility by creating a domain-specific language (DSL). The term was coined in 2005 by Eric Evans and Martin Fowler. [1]
In object-oriented programming, delegation refers to evaluating a member (property or method) of one object (the receiver) in the context of another original object (the sender). Delegation can be done explicitly, by passing the responsibilities of the sending object to the receiving object, which can be done in any object-oriented language; or ...
Method (computer programming) A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of state data and behavior; these compose an interface, which specifies how the object may be used. A method is a behavior of an object parametrized by a user.