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The maps in the game are centered around the same themes as the factions and differ in size and geography. The game features twenty maps in total, with twenty-two additional "Simulation" maps. Players can create their own battle scenarios, choosing from any of the available units, maps, and winning conditions.
WWII Online is set in 1940–1944 World War II in Western Europe. It is a virtual battlefield and a combined arms war simulation. A player can command or crew a variety of accurately modeled aircraft; armored fighting vehicles, anti-tank guns, anti-aircraft artillery, four naval vessels, fight as a foot-soldier with a variety of infantry weapons, or play as a paratrooper and drop from either a ...
A strategy game of hypothetical WW III land combat in Eastern Germany Battle for Normandy: 1982: AppII, ATR, C64, DOS, TRS80 A simulation of the famous World War II battle on D-Day [2] The Battle of Shiloh: 1981: AppII, ATR, TRS80 A simulation of the first grand battle of the American Civil War Battle of Antietam: 1985: AppII, ATR, C64, DOS
Digital Combat Simulator (DCS) is a combat flight simulation game developed primarily by Eagle Dynamics and The Fighter Collection. Several labels are used when referring to the DCS line of simulation products: DCS World, Modules, and Campaigns. DCS World is a free-to-play game that includes two free
Four to eight players play the game which involves significant player interaction. Players today can play by email or postal mail. Another variant of the game is the complex World Wide Battle Plan with the same rules but encompassing a world map and up to 31 players.
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On end-of-support of the game, the source code of the game was released by Rowan Software under the "Empire Interactive License" in 2001. [15] Following the source code release a group from the game's community [16] took up the support and produced several unofficial patches until 2005. [17] [18]
The islands are randomly generated and not based on real-world geography. Combat is conducted using a screen with a view through the periscope and at various gauges and indicators. The game has multiple difficulty levels, the highest of which requires the player to translate mission briefings that are transmitted only as audible Morse Code.