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Panzer Campaigns is a series of operational level wargames originally developed by John Tiller Software, and currently by Wargame Design Studio. The games were originally published until 2010 by HPS Simulations, then self published by John Tiller Software until being bought out by Wargame Design Studio in 2021, after Tiller's death. [1]
A World War II air warfare simulation game [1] Baltic 1985: Corridor to Berlin: 1984: AppII, C64 A strategy game of hypothetical WW III land combat in Eastern Germany Battle for Normandy: 1982: AppII, ATR, C64, DOS, TRS80 A simulation of the famous World War II battle on D-Day [2] The Battle of Shiloh: 1981: AppII, ATR, TRS80
Slitherine Software UK Limited (also known as Slitherine Strategies) is a British video game developer and publisher founded on 25 June 2000. It is responsible for the production of a range of over 200 strategy and war video games. [ 3 ]
Digital Combat Simulator (DCS) is a combat flight simulation game developed primarily by Eagle Dynamics and The Fighter Collection. Several labels are used when referring to the DCS line of simulation products: DCS World, Modules, and Campaigns. DCS World is a free-to-play game that includes two free
IL-2 Sturmovik: Tank Crew is the title of a series of tank simulation games, all of them set in World War II. Tank Crew is compatible with all other World War II combat flight simulation modules in the Great Battles series: while some users are playing an online game on the simulated tank crew seats, others can sit in simulated cockpits and fly ...
Thomas B Allen, War Games: Inside the Secret World of the Men who Play at Annihilation, New York, McGraw Hill, 1987, ISBN 0-7493-0011-6; Military-entertainment complex / all but war is simulation; Arthur Filippidis et al., Simulation Activities using Gateway and Tactical Digital Information Links
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Computer wargames derived from tabletop wargames, which range from military wargaming to recreational wargaming.Wargames appeared on computers as early as Empire in 1972. . The wargaming community saw the possibilities of computer gaming early and made attempts to break into the market, notably Avalon Hill's Microcomputer Games line, which began in 1980 and covered a variety of topics ...